Updated ToolsGuiTextPadProile to comply to editor theme

Further tweaks/reorg to UI module
Implemented cubemap array scaling on GL so it doesn't crash when texture quality is lowered
This commit is contained in:
Areloch 2019-09-29 07:51:43 -05:00
parent 3986b800cd
commit c9a63d63cf
11 changed files with 200 additions and 217 deletions

View file

@ -639,6 +639,12 @@ new GuiControlProfile( ToolsGuiTextPadProfile )
// Deviate from the Default
opaque=true;
fillColor = EditorSettings.value("Theme/windowBackgroundColor");
fillColorHL = EditorSettings.value("Theme/fieldBGHLColor");
fillColorSEL = EditorSettings.value("Theme/fieldBGSELColor");
fontColor = EditorSettings.value("Theme/fieldTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
border = 0;
category = "Tools";
};

View file

@ -1,7 +1,7 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(ScriptEditorDlg,EditorGuiGroup) {
isContainer = "1";
Profile = "ToolsGuiDefaultProfile";
Profile = "ToolsGuiDefaultNonModalProfile";
HorizSizing = "width";
VertSizing = "height";
position = "0 0";