mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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parent
76c5e30869
commit
c999baf7ed
68 changed files with 168 additions and 144 deletions
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@ -90,7 +90,7 @@ protected:
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// search the technique contents for the desired parameter
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for (S32 iParam = 0; iParam < pTechnique->getContents().getCount(); iParam++) {
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const domAny* param = daeSafeCast<domAny>(pTechnique->getContents()[iParam]);
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if (param && !dStrcmp(param->getElementName(), name))
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if (param && !String::compare(param->getElementName(), name))
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return param;
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}
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}
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@ -269,7 +269,7 @@ void AnimData::parseTargetString(const char* target, S32 fullCount, const char*
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else if (const char* p2 = dStrrchr(target, '.')) {
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// Check for named elements
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for (S32 iElem = 0; elements[iElem][0] != 0; iElem++) {
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if (!dStrcmp(p2, elements[iElem])) {
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if (!String::compare(p2, elements[iElem])) {
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targetValueOffset = iElem;
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targetValueCount = 1;
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break;
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@ -735,7 +735,7 @@ DefineTSShapeConstructorMethod( writeChangeSet, void, (),,
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while ( !f.isEOF() )
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{
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const char* buffer = (const char *) f.readLine();
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if ( !dStrcmp( buffer, beginMessage ))
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if ( !String::compare( buffer, beginMessage ))
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break;
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stream->writeText( buffer );
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stream->writeText( "\r\n" );
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@ -756,7 +756,7 @@ DefineTSShapeConstructorMethod( writeChangeSet, void, (),,
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while ( !f.isEOF() )
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{
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const char* buffer = (const char *) f.readLine();
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if ( !dStrcmp( buffer, endMessage ))
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if ( !String::compare( buffer, endMessage ))
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break;
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}
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@ -425,7 +425,7 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
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// Find the parent node (OK for name to be empty => node is at root level)
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S32 parentIndex = -1;
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if (dStrcmp(parentName, ""))
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if (String::compare(parentName, ""))
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{
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parentIndex = findNode(parentName);
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if (parentIndex < 0)
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@ -497,7 +497,7 @@ void TSShapeInstance::setMeshForceHidden( const char *meshName, bool hidden )
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S32 nameIndex = iter->object->nameIndex;
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const char *name = mShape->names[ nameIndex ];
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if ( dStrcmp( meshName, name ) == 0 )
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if ( String::compare( meshName, name ) == 0 )
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{
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iter->forceHidden = hidden;
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return;
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