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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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parent
76c5e30869
commit
c999baf7ed
68 changed files with 168 additions and 144 deletions
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@ -136,7 +136,7 @@ bool NavPath::setProtectedFrom(void *obj, const char *index, const char *data)
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{
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NavPath *object = static_cast<NavPath*>(obj);
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if(dStrcmp(data, ""))
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if(String::compare(data, ""))
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{
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object->mFromSet = true;
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return true;
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@ -152,7 +152,7 @@ bool NavPath::setProtectedTo(void *obj, const char *index, const char *data)
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{
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NavPath *object = static_cast<NavPath*>(obj);
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if(dStrcmp(data, ""))
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if(String::compare(data, ""))
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{
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object->mToSet = true;
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return true;
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@ -713,7 +713,7 @@ DefineEngineMethod(NavPath, plan, bool, (),,
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DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
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"@brief Callback when this path's NavMesh is loaded or rebuilt.")
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{
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if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
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if(object->mMesh && !String::compare(data, object->mMesh->getIdString()))
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object->plan();
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}
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