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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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76c5e30869
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68 changed files with 168 additions and 144 deletions
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@ -70,7 +70,7 @@ void GuiInspectorDynamicField::setData( const char* data, bool callbacks )
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const char *oldData = target->getDataField( mDynField->slotName, NULL );
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if ( !oldData )
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oldData = "";
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if ( dStrcmp( oldData, data ) != 0 )
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if ( String::compare( oldData, data ) != 0 )
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{
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target->inspectPreApply();
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@ -648,7 +648,7 @@ bool GuiInspectorField::hasSameValueInAllObjects()
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if( !value2 )
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value2 = "";
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if( dStrcmp( value1, value2 ) != 0 )
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if( String::compare( value1, value2 ) != 0 )
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return false;
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}
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