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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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parent
76c5e30869
commit
c999baf7ed
68 changed files with 168 additions and 144 deletions
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@ -421,7 +421,7 @@ bool SimObject::save(const char *pcFileName, bool bOnlySelected, const char *pre
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while(!f.isEOF())
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{
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buffer = (const char *) f.readLine();
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if(!dStrcmp(buffer, beginMessage))
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if(!String::compare(buffer, beginMessage))
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break;
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stream->write(dStrlen(buffer), buffer);
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stream->write(2, "\r\n");
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@ -436,7 +436,7 @@ bool SimObject::save(const char *pcFileName, bool bOnlySelected, const char *pre
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while(!f.isEOF())
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{
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buffer = (const char *) f.readLine();
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if(!dStrcmp(buffer, endMessage))
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if(!String::compare(buffer, endMessage))
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break;
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}
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while(!f.isEOF())
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