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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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parent
76c5e30869
commit
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68 changed files with 168 additions and 144 deletions
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@ -266,7 +266,7 @@ DefineEngineFunction( strcmp, S32, ( const char* str1, const char* str2 ),,
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"@see strnatcmp\n"
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"@ingroup Strings" )
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{
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return dStrcmp( str1, str2 );
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return String::compare( str1, str2 );
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}
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//-----------------------------------------------------------------------------
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@ -949,7 +949,7 @@ DefineEngineFunction( endsWith, bool, ( const char* str, const char* suffix, boo
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return false;
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if( caseSensitive )
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return ( dStrcmp( &str[ srcLen - targetLen ], suffix ) == 0 );
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return ( String::compare( &str[ srcLen - targetLen ], suffix ) == 0 );
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// both src and target are non empty, create temp buffers for lowercase operation
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char* srcBuf = new char[ srcLen + 1 ];
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@ -967,7 +967,7 @@ DefineEngineFunction( endsWith, bool, ( const char* str, const char* suffix, boo
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str += srcLen - targetLen;
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// do the comparison
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bool endsWith = dStrcmp( str, suffix ) == 0;
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bool endsWith = String::compare( str, suffix ) == 0;
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// delete temp buffers
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delete [] srcBuf;
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@ -2577,7 +2577,7 @@ DefineEngineFunction( isDefined, bool, ( const char* varName, const char* varVal
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else
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{
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// Is it an object?
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if (dStrcmp(varName, "0") && dStrcmp(varName, "") && (Sim::findObject(varName) != NULL))
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if (String::compare(varName, "0") && String::compare(varName, "") && (Sim::findObject(varName) != NULL))
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return true;
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else if (!String::isEmpty(varValue))
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{
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