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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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68 changed files with 168 additions and 144 deletions
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@ -2416,7 +2416,7 @@ void Player::getDamageLocation(const Point3F& in_rPos, const char *&out_rpVert,
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else
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out_rpVert = "head";
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if(dStrcmp(out_rpVert, "head") != 0)
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if(String::compare(out_rpVert, "head") != 0)
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{
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if (newPoint.y >= 0.0f)
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{
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