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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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76c5e30869
commit
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68 changed files with 168 additions and 144 deletions
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@ -454,7 +454,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
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U32 currentProtocol, minProtocol;
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char gameString[256];
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stream->readString(gameString);
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if(dStrcmp(gameString, TORQUE_APP_NAME))
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if(String::compare(gameString, TORQUE_APP_NAME))
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{
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*errorString = "CHR_GAME";
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return false;
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@ -481,7 +481,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
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const char *serverPassword = Con::getVariable("pref::Server::Password");
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if(serverPassword[0])
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{
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if(dStrcmp(joinPassword, serverPassword))
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if(String::compare(joinPassword, serverPassword))
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{
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*errorString = "CHR_PASSWORD";
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return false;
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