Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.

This commit is contained in:
Lukas Aldershaab 2020-10-03 14:37:55 +02:00
parent 76c5e30869
commit c999baf7ed
68 changed files with 168 additions and 144 deletions

View file

@ -454,7 +454,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
U32 currentProtocol, minProtocol;
char gameString[256];
stream->readString(gameString);
if(dStrcmp(gameString, TORQUE_APP_NAME))
if(String::compare(gameString, TORQUE_APP_NAME))
{
*errorString = "CHR_GAME";
return false;
@ -481,7 +481,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
const char *serverPassword = Con::getVariable("pref::Server::Password");
if(serverPassword[0])
{
if(dStrcmp(joinPassword, serverPassword))
if(String::compare(joinPassword, serverPassword))
{
*errorString = "CHR_PASSWORD";
return false;

View file

@ -191,7 +191,7 @@ void SimDataBlockEvent::unpack(NetConnection *cptr, BitStream *bstream)
// An object with the given ID already exists. Make sure it has the right class.
AbstractClassRep* classRep = AbstractClassRep::findClassRep( cptr->getNetClassGroup(), NetClassTypeDataBlock, classId );
if( classRep && dStrcmp( classRep->getClassName(), ptr->getClassName() ) != 0 )
if( classRep && String::compare( classRep->getClassName(), ptr->getClassName() ) != 0 )
{
Con::warnf( "A '%s' datablock with id: %d already existed. "
"Clobbering it with new '%s' datablock from server.",