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https://github.com/TorqueGameEngines/Torque3D.git
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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parent
76c5e30869
commit
c999baf7ed
68 changed files with 168 additions and 144 deletions
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@ -403,7 +403,7 @@ void AIClient::onAdd( const char *nameSpace ) {
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// This doesn't work...
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//
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if( dStrcmp( nameSpace, mNameSpace->mName ) ) {
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if( String::compare( nameSpace, mNameSpace->mName ) ) {
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Con::linkNamespaces( mNameSpace->mName, nameSpace );
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mNameSpace = Con::lookupNamespace( nameSpace );
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}
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@ -547,7 +547,7 @@ DefineEngineFunction( aiAddPlayer, S32, (const char * name, const char * ns), ("
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aiPlayer->onConnect_callback( name );
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// Now execute the onAdd command and feed it the namespace
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if(dStrcmp( ns,"" ) != 0 )
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if(String::compare( ns,"" ) != 0 )
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aiPlayer->onAdd( ns );
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else
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aiPlayer->onAdd( "AIClient" );
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