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https://github.com/TorqueGameEngines/Torque3D.git
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Update to SDL2.0.10
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parent
600859bd63
commit
c932bda8dd
915 changed files with 116675 additions and 21754 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -255,7 +255,7 @@ static void createInstance(void)
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appInfo.apiVersion = VK_API_VERSION_1_0;
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.pApplicationInfo = &appInfo;
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if(!SDL_Vulkan_GetInstanceExtensions(state->windows[0], &extensionCount, NULL))
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if(!SDL_Vulkan_GetInstanceExtensions(NULL, &extensionCount, NULL))
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_Vulkan_GetInstanceExtensions(): %s\n",
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@ -268,7 +268,7 @@ static void createInstance(void)
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SDL_OutOfMemory();
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quit(2);
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}
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if(!SDL_Vulkan_GetInstanceExtensions(state->windows[0], &extensionCount, extensions))
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if(!SDL_Vulkan_GetInstanceExtensions(NULL, &extensionCount, extensions))
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{
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SDL_free((void*)extensions);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -1119,7 +1119,7 @@ static SDL_bool render(void)
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int main(int argc, char *argv[])
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{
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int fsaa, accel;
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int i, done;
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int done;
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SDL_DisplayMode mode;
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SDL_Event event;
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Uint32 then, now, frames;
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@ -1138,27 +1138,15 @@ int main(int argc, char *argv[])
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{
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return 1;
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}
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for(i = 1; i < argc;)
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{
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if(consumed < 0)
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{
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SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
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quit(1);
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}
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i += consumed;
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}
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/* Set Vulkan parameters */
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state->window_flags |= SDL_WINDOW_VULKAN;
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state->num_windows = 1;
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state->skip_renderer = 1;
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if(!SDLTest_CommonInit(state))
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{
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quit(2);
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if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
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SDLTest_CommonQuit(state);
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return 1;
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}
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SDL_GetCurrentDisplayMode(0, &mode);
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