mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Update to SDL2.0.10
This commit is contained in:
parent
600859bd63
commit
c932bda8dd
915 changed files with 116675 additions and 21754 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -36,7 +36,7 @@
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#include "../SDL_joystick_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../core/android/SDL_android.h"
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#include "../steam/SDL_steamcontroller.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "android/keycodes.h"
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@ -69,9 +69,30 @@ static SDL_joylist_item * JoystickByDeviceId(int device_id);
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static SDL_joylist_item *SDL_joylist = NULL;
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static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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static int instance_counter = 0;
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/* Public domain CRC implementation adapted from:
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http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
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*/
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static Uint32 crc32_for_byte(Uint32 r)
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{
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int i;
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for(i = 0; i < 8; ++i) {
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r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
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}
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return r ^ (Uint32)0xFF000000L;
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}
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static Uint32 crc32(const void *data, size_t count)
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{
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Uint32 crc = 0;
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int i;
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for(i = 0; i < count; ++i) {
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crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
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}
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return crc;
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}
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/* Function to convert Android keyCodes into SDL ones.
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* This code manipulation is done to get a sequential list of codes.
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* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
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@ -213,7 +234,7 @@ Android_OnPadDown(int device_id, int keycode)
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if (button >= 0) {
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED);
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SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
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} else {
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SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
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}
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@ -256,16 +277,43 @@ Android_OnJoy(int device_id, int axis, float value)
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int
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Android_OnHat(int device_id, int hat_id, int x, int y)
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{
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const Uint8 position_map[3][3] = {
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{SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP},
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{SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT},
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{SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN}
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};
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const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
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const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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if (x >= -1 && x <=1 && y >= -1 && y <= 1) {
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if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
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SDL_joylist_item *item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1]);
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int dpad_state = 0;
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int dpad_delta;
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if (x < 0) {
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dpad_state |= DPAD_LEFT_MASK;
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} else if (x > 0) {
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dpad_state |= DPAD_RIGHT_MASK;
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}
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if (y < 0) {
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dpad_state |= DPAD_UP_MASK;
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} else if (y > 0) {
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dpad_state |= DPAD_DOWN_MASK;
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}
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dpad_delta = (dpad_state ^ item->dpad_state);
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if (dpad_delta) {
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if (dpad_delta & DPAD_UP_MASK) {
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SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_DOWN_MASK) {
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SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_LEFT_MASK) {
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SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (dpad_delta & DPAD_RIGHT_MASK) {
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SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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}
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item->dpad_state = dpad_state;
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}
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}
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return 0;
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}
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@ -275,10 +323,14 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
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int
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Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs)
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Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
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{
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SDL_JoystickGUID guid;
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SDL_joylist_item *item;
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SDL_JoystickGUID guid;
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Uint16 *guid16 = (Uint16 *)guid.data;
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int i;
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int axis_mask;
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
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@ -290,10 +342,65 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
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if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
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return -1;
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}
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/* the GUID is just the first 16 chars of the name for now */
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SDL_zero(guid);
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SDL_memcpy(&guid, desc, SDL_min(sizeof(guid), SDL_strlen(desc)));
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#ifdef SDL_JOYSTICK_HIDAPI
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if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
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/* The HIDAPI driver is taking care of this device */
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return -1;
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}
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#endif
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
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#endif
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/* Add the available buttons and axes
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The axis mask should probably come from Java where there is more information about the axes...
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*/
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axis_mask = 0;
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if (!is_accelerometer) {
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if (naxes >= 2) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
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}
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if (naxes >= 4) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
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}
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if (naxes >= 6) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
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}
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}
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if (nhats > 0) {
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/* Hat is translated into DPAD buttons */
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button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
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(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
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(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
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(1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
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nhats = 0;
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}
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SDL_memset(guid.data, 0, sizeof(guid.data));
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/* We only need 16 bits for each of these; space them out to fill 128. */
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/* Byteswap so devices get same GUID on little/big endian platforms. */
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*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
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*guid16++ = 0;
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if (vendor_id && product_id) {
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*guid16++ = SDL_SwapLE16(vendor_id);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(product_id);
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*guid16++ = 0;
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} else {
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Uint32 crc = crc32(desc, SDL_strlen(desc));
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SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
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guid16 += 2;
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*(Uint32 *)guid16 = SDL_SwapLE32(crc);
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guid16 += 2;
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}
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*guid16++ = SDL_SwapLE16(button_mask);
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*guid16++ = SDL_SwapLE16(axis_mask);
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item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
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if (item == NULL) {
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@ -310,16 +417,19 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
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}
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item->is_accelerometer = is_accelerometer;
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if (nbuttons > -1) {
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item->nbuttons = nbuttons;
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}
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else {
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if (button_mask == 0xFFFFFFFF) {
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item->nbuttons = ANDROID_MAX_NBUTTONS;
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} else {
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for (i = 0; i < sizeof(button_mask)*8; ++i) {
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if (button_mask & (1 << i)) {
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item->nbuttons = i+1;
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}
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}
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}
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item->naxes = naxes;
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item->nhats = nhats;
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item->nballs = nballs;
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item->device_instance = instance_counter++;
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item->device_instance = SDL_GetNextJoystickInstanceID();
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if (SDL_joylist_tail == NULL) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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@ -330,7 +440,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
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/* Need to increment the joystick count before we post the event */
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++numjoysticks;
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SDL_PrivateJoystickAdded(numjoysticks - 1);
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SDL_PrivateJoystickAdded(item->device_instance);
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Added joystick %s with device_id %d", name, device_id);
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@ -387,104 +497,29 @@ Android_RemoveJoystick(int device_id)
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}
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static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
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static void ANDROID_JoystickDetect();
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static int
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ANDROID_JoystickInit(void)
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{
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SDL_joylist_item *item;
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item = (SDL_joylist_item *)SDL_calloc(1, sizeof (SDL_joylist_item));
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if (item == NULL) {
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return SDL_FALSE;
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}
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*device_instance = item->device_instance = instance_counter++;
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item->device_id = -1;
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item->name = SDL_strdup(name);
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item->guid = guid;
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SDL_GetSteamControllerInputs(&item->nbuttons,
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&item->naxes,
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&item->nhats);
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item->m_bSteamController = SDL_TRUE;
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if (SDL_joylist_tail == NULL) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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/* Need to increment the joystick count before we post the event */
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++numjoysticks;
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SDL_PrivateJoystickAdded(numjoysticks - 1);
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return SDL_TRUE;
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}
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static void SteamControllerDisconnectedCallback(int device_instance)
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{
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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while (item != NULL) {
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if (item->device_instance == device_instance) {
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break;
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}
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prev = item;
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item = item->next;
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}
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if (item == NULL) {
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return;
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}
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if (item->joystick) {
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item->joystick->hwdata = NULL;
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}
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if (prev != NULL) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_joylist == item);
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SDL_joylist = item->next;
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}
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if (item == SDL_joylist_tail) {
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SDL_joylist_tail = prev;
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}
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/* Need to decrement the joystick count before we post the event */
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--numjoysticks;
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SDL_PrivateJoystickRemoved(item->device_instance);
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SDL_free(item->name);
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SDL_free(item);
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}
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int
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SDL_SYS_JoystickInit(void)
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{
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SDL_SYS_JoystickDetect();
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ANDROID_JoystickDetect();
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
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}
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SDL_InitSteamControllers(SteamControllerConnectedCallback,
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SteamControllerDisconnectedCallback);
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return (numjoysticks);
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return 0;
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}
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int
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SDL_SYS_NumJoysticks(void)
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static int
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ANDROID_JoystickGetCount(void)
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{
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return numjoysticks;
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}
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void
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SDL_SYS_JoystickDetect(void)
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static void
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ANDROID_JoystickDetect(void)
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{
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/* Support for device connect/disconnect is API >= 16 only,
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* so we poll every three seconds
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@ -495,8 +530,6 @@ SDL_SYS_JoystickDetect(void)
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timeout = SDL_GetTicks() + 3000;
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Android_JNI_PollInputDevices();
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}
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SDL_UpdateSteamControllers();
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}
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static SDL_joylist_item *
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@ -530,7 +563,7 @@ JoystickByDeviceId(int device_id)
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}
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/* Joystick not found, try adding it */
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SDL_SYS_JoystickDetect();
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ANDROID_JoystickDetect();
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while (item != NULL) {
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if (item->device_id == device_id) {
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@ -542,26 +575,32 @@ JoystickByDeviceId(int device_id)
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return NULL;
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}
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/* Function to get the device-dependent name of a joystick */
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const char *
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SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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static const char *
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ANDROID_JoystickGetDeviceName(int device_index)
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{
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return JoystickByDevIndex(device_index)->name;
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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static int
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ANDROID_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static SDL_JoystickGUID
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ANDROID_JoystickGetDeviceGUID(int device_index)
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{
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return JoystickByDevIndex(device_index)->guid;
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}
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static SDL_JoystickID
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ANDROID_JoystickGetDeviceInstanceID(int device_index)
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{
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return JoystickByDevIndex(device_index)->device_instance;
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int
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SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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static int
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ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
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{
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SDL_joylist_item *item = JoystickByDevIndex(device_index);
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@ -584,14 +623,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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return (0);
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}
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/* Function to determine if this joystick is attached to the system right now */
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SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
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static int
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ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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return joystick->hwdata != NULL;
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return SDL_Unsupported();
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}
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void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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static void
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ANDROID_JoystickUpdate(SDL_Joystick * joystick)
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{
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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@ -599,11 +638,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|||
return;
|
||||
}
|
||||
|
||||
if (item->m_bSteamController) {
|
||||
SDL_UpdateSteamController(joystick);
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->is_accelerometer) {
|
||||
int i;
|
||||
Sint16 value;
|
||||
|
|
@ -624,9 +658,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
static void
|
||||
ANDROID_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
if (item) {
|
||||
|
|
@ -634,9 +667,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
|||
}
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void
|
||||
SDL_SYS_JoystickQuit(void)
|
||||
static void
|
||||
ANDROID_JoystickQuit(void)
|
||||
{
|
||||
/* We don't have any way to scan for joysticks at init, so don't wipe the list
|
||||
* of joysticks here in case this is a reinit.
|
||||
|
|
@ -654,33 +686,24 @@ SDL_SYS_JoystickQuit(void)
|
|||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
instance_counter = 0;
|
||||
#endif /* 0 */
|
||||
|
||||
SDL_QuitSteamControllers();
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
|
||||
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->guid;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
if (joystick->hwdata != NULL) {
|
||||
return ((SDL_joylist_item*)joystick->hwdata)->guid;
|
||||
}
|
||||
|
||||
SDL_zero(guid);
|
||||
return guid;
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_IsDPAD_DeviceIndex(int device_index)
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->naxes == 0;
|
||||
}
|
||||
ANDROID_JoystickInit,
|
||||
ANDROID_JoystickGetCount,
|
||||
ANDROID_JoystickDetect,
|
||||
ANDROID_JoystickGetDeviceName,
|
||||
ANDROID_JoystickGetDevicePlayerIndex,
|
||||
ANDROID_JoystickGetDeviceGUID,
|
||||
ANDROID_JoystickGetDeviceInstanceID,
|
||||
ANDROID_JoystickOpen,
|
||||
ANDROID_JoystickRumble,
|
||||
ANDROID_JoystickUpdate,
|
||||
ANDROID_JoystickClose,
|
||||
ANDROID_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_ANDROID */
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
@ -32,7 +32,7 @@ extern int Android_OnPadDown(int device_id, int keycode);
|
|||
extern int Android_OnPadUp(int device_id, int keycode);
|
||||
extern int Android_OnJoy(int device_id, int axisnum, float value);
|
||||
extern int Android_OnHat(int device_id, int hat_id, int x, int y);
|
||||
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs);
|
||||
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs);
|
||||
extern int Android_RemoveJoystick(int device_id);
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
|
|
@ -45,10 +45,8 @@ typedef struct SDL_joylist_item
|
|||
SDL_bool is_accelerometer;
|
||||
SDL_Joystick *joystick;
|
||||
int nbuttons, naxes, nhats, nballs;
|
||||
int dpad_state;
|
||||
|
||||
/* Steam Controller support */
|
||||
SDL_bool m_bSteamController;
|
||||
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue