Update to SDL2.0.10

This commit is contained in:
Areloch 2019-08-19 23:30:35 -05:00
parent 600859bd63
commit c932bda8dd
915 changed files with 116675 additions and 21754 deletions

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@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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@ -0,0 +1,60 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Display event handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
int
SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1)
{
int posted;
if (!display) {
return 0;
}
switch (displayevent) {
case SDL_DISPLAYEVENT_ORIENTATION:
if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->orientation) {
return 0;
}
display->orientation = (SDL_DisplayOrientation)data1;
break;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_DISPLAYEVENT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DISPLAYEVENT;
event.display.event = displayevent;
event.display.display = SDL_GetIndexOfDisplay(display);
event.display.data1 = data1;
posted = (SDL_PushEvent(&event) > 0);
}
return (posted);
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,30 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef SDL_displayevents_c_h_
#define SDL_displayevents_c_h_
extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1);
#endif /* SDL_displayevents_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -33,8 +33,6 @@
#include "../video/SDL_sysvideo.h"
#include "SDL_syswm.h"
/*#define SDL_DEBUG_EVENTS 1*/
/* An arbitrary limit so we don't have unbounded growth */
#define SDL_MAX_QUEUED_EVENTS 65535
@ -87,32 +85,53 @@ static struct
} SDL_EventQ = { NULL, { 1 }, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
#ifdef SDL_DEBUG_EVENTS
/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
static int SDL_DoEventLogging = 0;
/* this is to make printf() calls cleaner. */
#define uint unsigned int
static void SDLCALL
SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DoEventLogging = (hint && *hint) ? SDL_max(SDL_min(SDL_atoi(hint), 2), 0) : 0;
}
static void
SDL_DebugPrintEvent(const SDL_Event *event)
SDL_LogEvent(const SDL_Event *event)
{
/* !!! FIXME: This code is kinda ugly, sorry. */
printf("SDL EVENT: ");
char name[32];
char details[128];
if ((event->type >= SDL_USEREVENT) && (event->type <= SDL_LASTEVENT)) {
printf("SDL_USEREVENT");
if (event->type > SDL_USEREVENT) {
printf("+%u", ((uint) event->type) - SDL_USEREVENT);
}
printf(" (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
(uint) event->user.timestamp, (uint) event->user.windowID,
(int) event->user.code, event->user.data1, event->user.data2);
/* mouse/finger motion are spammy, ignore these if they aren't demanded. */
if ( (SDL_DoEventLogging < 2) &&
( (event->type == SDL_MOUSEMOTION) ||
(event->type == SDL_FINGERMOTION) ) ) {
return;
}
/* this is to make SDL_snprintf() calls cleaner. */
#define uint unsigned int
name[0] = '\0';
details[0] = '\0';
/* !!! FIXME: This code is kinda ugly, sorry. */
if ((event->type >= SDL_USEREVENT) && (event->type <= SDL_LASTEVENT)) {
char plusstr[16];
SDL_strlcpy(name, "SDL_USEREVENT", sizeof (name));
if (event->type > SDL_USEREVENT) {
SDL_snprintf(plusstr, sizeof (plusstr), "+%u", ((uint) event->type) - SDL_USEREVENT);
} else {
plusstr[0] = '\0';
}
SDL_snprintf(details, sizeof (details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
plusstr, (uint) event->user.timestamp, (uint) event->user.windowID,
(int) event->user.code, event->user.data1, event->user.data2);
}
switch (event->type) {
#define SDL_EVENT_CASE(x) case x: printf("%s", #x);
SDL_EVENT_CASE(SDL_FIRSTEVENT) printf("(THIS IS PROBABLY A BUG!)"); break;
SDL_EVENT_CASE(SDL_QUIT) printf("(timestamp=%u)", (uint) event->quit.timestamp); break;
#define SDL_EVENT_CASE(x) case x: SDL_strlcpy(name, #x, sizeof (name));
SDL_EVENT_CASE(SDL_FIRSTEVENT) SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof (details)); break;
SDL_EVENT_CASE(SDL_QUIT) SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->quit.timestamp); break;
SDL_EVENT_CASE(SDL_APP_TERMINATING) break;
SDL_EVENT_CASE(SDL_APP_LOWMEMORY) break;
SDL_EVENT_CASE(SDL_APP_WILLENTERBACKGROUND) break;
@ -123,15 +142,12 @@ SDL_DebugPrintEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_CLIPBOARDUPDATE) break;
SDL_EVENT_CASE(SDL_RENDER_TARGETS_RESET) break;
SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET) break;
#undef SDL_EVENT_CASE
#define SDL_EVENT_CASE(x) case x: printf("%s ", #x);
SDL_EVENT_CASE(SDL_WINDOWEVENT)
printf("(timestamp=%u windowid=%u event=", (uint) event->window.timestamp, (uint) event->window.windowID);
SDL_EVENT_CASE(SDL_WINDOWEVENT) {
char name2[64];
switch(event->window.event) {
case SDL_WINDOWEVENT_NONE: printf("none(THIS IS PROBABLY A BUG!)"); break;
#define SDL_WINDOWEVENT_CASE(x) case x: printf("%s", #x); break
case SDL_WINDOWEVENT_NONE: SDL_strlcpy(name2, "SDL_WINDOWEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof (name2)); break;
#define SDL_WINDOWEVENT_CASE(x) case x: SDL_strlcpy(name2, #x, sizeof (name2)); break
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
@ -149,18 +165,20 @@ SDL_DebugPrintEvent(const SDL_Event *event)
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
#undef SDL_WINDOWEVENT_CASE
default: printf("UNKNOWN(bug? fixme?)"); break;
default: SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof (name2)); break;
}
printf(" data1=%d data2=%d)", (int) event->window.data1, (int) event->window.data2);
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
(uint) event->window.timestamp, (uint) event->window.windowID, name2, (int) event->window.data1, (int) event->window.data2);
break;
}
SDL_EVENT_CASE(SDL_SYSWMEVENT)
printf("(timestamp=%u)", (uint) event->syswm.timestamp);
/* !!! FIXME: we don't delve further at the moment. */
SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->syswm.timestamp);
break;
#define PRINT_KEY_EVENT(event) \
printf("(timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
(uint) event->key.timestamp, (uint) event->key.windowID, \
event->key.state == SDL_PRESSED ? "pressed" : "released", \
event->key.repeat ? "true" : "false", \
@ -172,18 +190,18 @@ SDL_DebugPrintEvent(const SDL_Event *event)
#undef PRINT_KEY_EVENT
SDL_EVENT_CASE(SDL_TEXTEDITING)
printf("(timestamp=%u windowid=%u text='%s' start=%d length=%d)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
(uint) event->edit.timestamp, (uint) event->edit.windowID,
event->edit.text, (int) event->edit.start, (int) event->edit.length);
break;
SDL_EVENT_CASE(SDL_TEXTINPUT)
printf("(timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
break;
SDL_EVENT_CASE(SDL_MOUSEMOTION)
printf("(timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
(uint) event->motion.timestamp, (uint) event->motion.windowID,
(uint) event->motion.which, (uint) event->motion.state,
(int) event->motion.x, (int) event->motion.y,
@ -191,7 +209,7 @@ SDL_DebugPrintEvent(const SDL_Event *event)
break;
#define PRINT_MBUTTON_EVENT(event) \
printf("(timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
(uint) event->button.timestamp, (uint) event->button.windowID, \
(uint) event->button.which, (uint) event->button.button, \
event->button.state == SDL_PRESSED ? "pressed" : "released", \
@ -202,67 +220,67 @@ SDL_DebugPrintEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_MOUSEWHEEL)
printf("(timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
(uint) event->wheel.timestamp, (uint) event->wheel.windowID,
(uint) event->wheel.which, (int) event->wheel.x, (int) event->wheel.y,
event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
break;
SDL_EVENT_CASE(SDL_JOYAXISMOTION)
printf("(timestamp=%u which=%d axis=%u value=%d)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
(uint) event->jaxis.timestamp, (int) event->jaxis.which,
(uint) event->jaxis.axis, (int) event->jaxis.value);
break;
SDL_EVENT_CASE(SDL_JOYBALLMOTION)
printf("(timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
(uint) event->jball.timestamp, (int) event->jball.which,
(uint) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
break;
SDL_EVENT_CASE(SDL_JOYHATMOTION)
printf("(timestamp=%u which=%d hat=%u value=%u)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d hat=%u value=%u)",
(uint) event->jhat.timestamp, (int) event->jhat.which,
(uint) event->jhat.hat, (uint) event->jhat.value);
break;
#define PRINT_JBUTTON_EVENT(event) \
printf("(timestamp=%u which=%d button=%u state=%s)", \
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint) event->jbutton.timestamp, (int) event->jbutton.which, \
(uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
SDL_EVENT_CASE(SDL_JOYBUTTONDOWN) PRINT_JBUTTON_EVENT(event); break;
SDL_EVENT_CASE(SDL_JOYBUTTONUP) PRINT_JBUTTON_EVENT(event); break;
#undef PRINT_JBUTTON_EVENT
#define PRINT_JOYDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
#define PRINT_JOYDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
SDL_EVENT_CASE(SDL_JOYDEVICEADDED) PRINT_JOYDEV_EVENT(event); break;
SDL_EVENT_CASE(SDL_JOYDEVICEREMOVED) PRINT_JOYDEV_EVENT(event); break;
#undef PRINT_JOYDEV_EVENT
SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION)
printf("(timestamp=%u which=%d axis=%u value=%d)",
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
(uint) event->caxis.timestamp, (int) event->caxis.which,
(uint) event->caxis.axis, (int) event->caxis.value);
break;
#define PRINT_CBUTTON_EVENT(event) \
printf("(timestamp=%u which=%d button=%u state=%s)", \
SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint) event->cbutton.timestamp, (int) event->cbutton.which, \
(uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
SDL_EVENT_CASE(SDL_CONTROLLERBUTTONDOWN) PRINT_CBUTTON_EVENT(event); break;
SDL_EVENT_CASE(SDL_CONTROLLERBUTTONUP) PRINT_CBUTTON_EVENT(event); break;
#undef PRINT_CBUTTON_EVENT
#define PRINT_CONTROLLERDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
#define PRINT_CONTROLLERDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
SDL_EVENT_CASE(SDL_CONTROLLERDEVICEADDED) PRINT_CONTROLLERDEV_EVENT(event); break;
SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMOVED) PRINT_CONTROLLERDEV_EVENT(event); break;
SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMAPPED) PRINT_CONTROLLERDEV_EVENT(event); break;
#undef PRINT_CONTROLLERDEV_EVENT
#define PRINT_FINGER_EVENT(event) \
printf("(timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \
(uint) event->tfinger.timestamp, (long long) event->tfinger.touchId, \
(long long) event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" fingerid=%"SDL_PRIs64" x=%f y=%f dx=%f dy=%f pressure=%f)", \
(uint) event->tfinger.timestamp, event->tfinger.touchId, \
event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
SDL_EVENT_CASE(SDL_FINGERDOWN) PRINT_FINGER_EVENT(event); break;
SDL_EVENT_CASE(SDL_FINGERUP) PRINT_FINGER_EVENT(event); break;
@ -270,29 +288,29 @@ SDL_DebugPrintEvent(const SDL_Event *event)
#undef PRINT_FINGER_EVENT
#define PRINT_DOLLAR_EVENT(event) \
printf("(timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \
(uint) event->dgesture.timestamp, (long long) event->dgesture.touchId, \
(long long) event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" gestureid=%"SDL_PRIs64" numfingers=%u error=%f x=%f y=%f)", \
(uint) event->dgesture.timestamp, event->dgesture.touchId, \
event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
event->dgesture.error, event->dgesture.x, event->dgesture.y);
SDL_EVENT_CASE(SDL_DOLLARGESTURE) PRINT_DOLLAR_EVENT(event); break;
SDL_EVENT_CASE(SDL_DOLLARRECORD) PRINT_DOLLAR_EVENT(event); break;
#undef PRINT_DOLLAR_EVENT
SDL_EVENT_CASE(SDL_MULTIGESTURE)
printf("(timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
(uint) event->mgesture.timestamp, (long long) event->mgesture.touchId,
SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
(uint) event->mgesture.timestamp, event->mgesture.touchId,
event->mgesture.dTheta, event->mgesture.dDist,
event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers);
break;
#define PRINT_DROP_EVENT(event) printf("(file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
#define PRINT_DROP_EVENT(event) SDL_snprintf(details, sizeof (details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
SDL_EVENT_CASE(SDL_DROPFILE) PRINT_DROP_EVENT(event); break;
SDL_EVENT_CASE(SDL_DROPTEXT) PRINT_DROP_EVENT(event); break;
SDL_EVENT_CASE(SDL_DROPBEGIN) PRINT_DROP_EVENT(event); break;
SDL_EVENT_CASE(SDL_DROPCOMPLETE) PRINT_DROP_EVENT(event); break;
#undef PRINT_DROP_EVENT
#define PRINT_AUDIODEV_EVENT(event) printf("(timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
#define PRINT_AUDIODEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
SDL_EVENT_CASE(SDL_AUDIODEVICEADDED) PRINT_AUDIODEV_EVENT(event); break;
SDL_EVENT_CASE(SDL_AUDIODEVICEREMOVED) PRINT_AUDIODEV_EVENT(event); break;
#undef PRINT_AUDIODEV_EVENT
@ -300,14 +318,19 @@ SDL_DebugPrintEvent(const SDL_Event *event)
#undef SDL_EVENT_CASE
default:
printf("UNKNOWN SDL EVENT #%u! (Bug? FIXME?)", (uint) event->type);
if (!name[0]) {
SDL_strlcpy(name, "UNKNOWN", sizeof (name));
SDL_snprintf(details, sizeof (details), " #%u! (Bug? FIXME?)", (uint) event->type);
}
break;
}
printf("\n");
if (name[0]) {
SDL_Log("SDL EVENT: %s%s", name, details);
}
#undef uint
}
#undef uint
#endif
@ -417,6 +440,10 @@ SDL_StartEventLoop(void)
SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
#if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
SDL_EventState(SDL_DROPFILE, SDL_DISABLE);
SDL_EventState(SDL_DROPTEXT, SDL_DISABLE);
#endif
SDL_AtomicSet(&SDL_EventQ.active, 1);
@ -447,9 +474,9 @@ SDL_AddEvent(SDL_Event * event)
SDL_EventQ.free = entry->next;
}
#ifdef SDL_DEBUG_EVENTS
SDL_DebugPrintEvent(event);
#endif
if (SDL_DoEventLogging) {
SDL_LogEvent(event);
}
entry->event = *event;
if (event->type == SDL_SYSWMEVENT) {
@ -604,6 +631,10 @@ SDL_FlushEvent(Uint32 type)
void
SDL_FlushEvents(Uint32 minType, Uint32 maxType)
{
/* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
drag'n'drop events if we're flushing them without passing them to the
app, but I don't know if this is the right place to do that. */
/* Don't look after we've quit */
if (!SDL_AtomicGet(&SDL_EventQ.active)) {
return;
@ -651,7 +682,14 @@ SDL_PumpEvents(void)
}
#endif
SDL_SendPendingQuit(); /* in case we had a signal handler fire, etc. */
#if !SDL_SENSOR_DISABLED
/* Check for sensor state change */
if (!SDL_disabled_events[SDL_SENSORUPDATE >> 8]) {
SDL_SensorUpdate();
}
#endif
SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
}
/* Public functions */
@ -863,6 +901,8 @@ SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
Uint8
SDL_EventState(Uint32 type, int state)
{
const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) &&
((type == SDL_DROPFILE) || (type == SDL_DROPTEXT));
Uint8 current_state;
Uint8 hi = ((type >> 8) & 0xff);
Uint8 lo = (type & 0xff);
@ -898,6 +938,12 @@ SDL_EventState(Uint32 type, int state)
}
}
/* turn off drag'n'drop support if we've disabled the events.
This might change some UI details at the OS level. */
if (isdnd) {
SDL_ToggleDragAndDropSupport();
}
return current_state;
}
@ -952,4 +998,26 @@ SDL_SendKeymapChangedEvent(void)
return SDL_SendAppEvent(SDL_KEYMAPCHANGED);
}
int
SDL_EventsInit(void)
{
SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
if (SDL_StartEventLoop() < 0) {
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
return -1;
}
SDL_QuitInit();
return 0;
}
void
SDL_EventsQuit(void)
{
SDL_QuitQuit();
SDL_StopEventLoop();
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -18,12 +18,19 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_events_c_h_
#define SDL_events_c_h_
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"
#include "SDL_thread.h"
#include "../video/SDL_sysvideo.h"
#include "SDL_clipboardevents_c.h"
#include "SDL_displayevents_c.h"
#include "SDL_dropevents_c.h"
#include "SDL_gesture_c.h"
#include "SDL_keyboard_c.h"
@ -40,10 +47,16 @@ extern int SDL_SendAppEvent(SDL_EventType eventType);
extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);
extern int SDL_SendKeymapChangedEvent(void);
extern int SDL_QuitInit(void);
extern int SDL_SendQuit(void);
extern int SDL_EventsInit(void);
extern void SDL_EventsQuit(void);
extern void SDL_SendPendingSignalEvents(void);
extern int SDL_QuitInit(void);
extern void SDL_QuitQuit(void);
extern void SDL_SendPendingQuit(void);
#endif /* SDL_events_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -279,6 +279,7 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
}
#if defined(ENABLE_DOLLAR)
static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
{
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
@ -444,6 +445,7 @@ static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_Gestu
}
return bestDiff;
}
#endif
int SDL_GestureAddTouch(SDL_TouchID touchId)
{
@ -509,6 +511,7 @@ static int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist
return SDL_PushEvent(&event) > 0;
}
#if defined(ENABLE_DOLLAR)
static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_GestureID gestureId,float error)
{
@ -533,14 +536,17 @@ static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
event.dgesture.gestureId = gestureId;
return SDL_PushEvent(&event) > 0;
}
#endif
void SDL_GestureProcessEvent(SDL_Event* event)
{
float x,y;
#if defined(ENABLE_DOLLAR)
int index;
int i;
float pathDx, pathDy;
#endif
SDL_FloatPoint lastP;
SDL_FloatPoint lastCentroid;
float lDist;
@ -561,11 +567,13 @@ void SDL_GestureProcessEvent(SDL_Event* event)
/* Finger Up */
if (event->type == SDL_FINGERUP) {
#if defined(ENABLE_DOLLAR)
SDL_FloatPoint path[DOLLARNPOINTS];
#endif
inTouch->numDownFingers--;
#ifdef ENABLE_DOLLAR
#if defined(ENABLE_DOLLAR)
if (inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(&inTouch->dollarPath,path);
@ -610,7 +618,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
else if (event->type == SDL_FINGERMOTION) {
float dx = event->tfinger.dx;
float dy = event->tfinger.dy;
#ifdef ENABLE_DOLLAR
#if defined(ENABLE_DOLLAR)
SDL_DollarPath* path = &inTouch->dollarPath;
if (path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
@ -687,7 +695,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y); */
#ifdef ENABLE_DOLLAR
#if defined(ENABLE_DOLLAR)
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;
inTouch->dollarPath.p[0].y = y;

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -28,17 +28,49 @@
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#ifdef __WIN32__
#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
#endif
/* #define DEBUG_MOUSE */
/* The mouse state */
static SDL_Mouse SDL_mouse;
static Uint32 SDL_double_click_time = 500;
static int SDL_double_click_radius = 1;
/* for mapping mouse events to touch */
static SDL_bool track_mouse_down = SDL_FALSE;
static int
SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
static void SDLCALL
SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->double_click_time = SDL_atoi(hint);
} else {
#ifdef __WIN32__
mouse->double_click_time = GetDoubleClickTime();
#else
mouse->double_click_time = 500;
#endif
}
}
static void SDLCALL
SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->double_click_radius = SDL_atoi(hint);
} else {
mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
}
}
static void SDLCALL
SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@ -75,6 +107,29 @@ SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldVal
}
}
static void SDLCALL
SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint == NULL || *hint == '\0') {
/* Default */
#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
mouse->mouse_touch_events = SDL_TRUE;
#else
mouse->mouse_touch_events = SDL_FALSE;
#endif
} else if (*hint == '1' || SDL_strcasecmp(hint, "true") == 0) {
mouse->mouse_touch_events = SDL_TRUE;
} else {
mouse->mouse_touch_events = SDL_FALSE;
}
if (mouse->mouse_touch_events) {
SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
}
}
/* Public functions */
int
SDL_MouseInit(void)
@ -83,6 +138,12 @@ SDL_MouseInit(void)
SDL_zerop(mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
SDL_MouseDoubleClickTimeChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
SDL_MouseDoubleClickRadiusChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
SDL_MouseNormalSpeedScaleChanged, mouse);
@ -92,6 +153,11 @@ SDL_MouseInit(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
mouse->cursor_shown = SDL_TRUE;
return (0);
@ -114,12 +180,6 @@ SDL_GetMouse(void)
return &SDL_mouse;
}
void
SDL_SetDoubleClickTime(Uint32 interval)
{
SDL_double_click_time = interval;
}
SDL_Window *
SDL_GetMouseFocus(void)
{
@ -186,7 +246,7 @@ SDL_SetMouseFocus(SDL_Window * window)
/* Check to see if we need to synthesize focus events */
static SDL_bool
SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_bool inWindow = SDL_TRUE;
@ -217,7 +277,9 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
#ifdef DEBUG_MOUSE
printf("Mouse left window, synthesizing move & focus lost event\n");
#endif
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
SDL_SetMouseFocus(NULL);
}
return SDL_FALSE;
@ -228,7 +290,9 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
printf("Mouse entered window, synthesizing focus gain & move event\n");
#endif
SDL_SetMouseFocus(window);
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
return SDL_TRUE;
}
@ -238,7 +302,7 @@ SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int
{
if (window && !relative) {
SDL_Mouse *mouse = SDL_GetMouse();
if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate)) {
if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
return 0;
}
}
@ -269,8 +333,22 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
int xrel;
int yrel;
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
return 0;
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
if (window) {
float fx = (float)x / (float)window->w;
float fy = (float)y / (float)window->h;
SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, fx, fy, 1.0f);
}
}
}
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
@ -374,6 +452,8 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
event.motion.type = SDL_MOUSEMOTION;
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
event.motion.which = mouseID;
/* Set us pending (or clear during a normal mouse movement event) as having triggered */
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
event.motion.state = mouse->buttonstate;
event.motion.x = mouse->x;
event.motion.y = mouse->y;
@ -418,8 +498,27 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
Uint32 type;
Uint32 buttonstate = mouse->buttonstate;
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
return 0;
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
track_mouse_down = SDL_TRUE;
} else {
track_mouse_down = SDL_FALSE;
}
if (window) {
float fx = (float)mouse->x / (float)window->w;
float fy = (float)mouse->y / (float)window->h;
SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, track_mouse_down, fx, fy, 1.0f);
}
}
}
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
/* Figure out which event to perform */
@ -439,7 +538,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
/* We do this after calculating buttonstate so button presses gain focus */
if (window && state == SDL_PRESSED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
}
if (buttonstate == mouse->buttonstate) {
@ -454,9 +553,9 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
if (state == SDL_PRESSED) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + SDL_double_click_time) ||
SDL_abs(mouse->x - clickstate->last_x) > SDL_double_click_radius ||
SDL_abs(mouse->y - clickstate->last_y) > SDL_double_click_radius) {
if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + mouse->double_click_time) ||
SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
clickstate->click_count = 0;
}
clickstate->last_timestamp = now;
@ -489,9 +588,9 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
/* We do this after dispatching event so button releases can lose focus */
if (window && state == SDL_RELEASED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
}
return posted;
}
@ -519,7 +618,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
SDL_SetMouseFocus(window);
}
if (!x && !y) {
if (x == 0.0f && y == 0.0f) {
return 0;
}
@ -581,6 +680,7 @@ SDL_MouseQuit(void)
cursor = next;
}
mouse->cursors = NULL;
mouse->cur_cursor = NULL;
if (mouse->def_cursor && mouse->FreeCursor) {
mouse->FreeCursor(mouse->def_cursor);
@ -687,8 +787,9 @@ SDL_WarpMouseGlobal(int x, int y)
static SDL_bool
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
if (!mouse->SetRelativeMouseMode) {
return SDL_TRUE;
if (!mouse->WarpMouse) {
/* Need this functionality for relative mode warp implementation */
return SDL_FALSE;
}
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
@ -704,6 +805,24 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
return 0;
}
/* Set the relative mode */
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
/* Fall back to warp mode if native relative mode failed */
if (!mouse->WarpMouse) {
return SDL_SetError("No relative mode implementation available");
}
mouse->relative_mode_warp = SDL_TRUE;
}
}
mouse->relative_mode = enabled;
mouse->scale_accum_x = 0.0f;
mouse->scale_accum_y = 0.0f;
if (enabled && focusWindow) {
/* Center it in the focused window to prevent clicks from going through
* to background windows.
@ -712,21 +831,6 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
}
/* Set the relative mode */
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
/* Fall back to warp mode if native relative mode failed */
mouse->relative_mode_warp = SDL_TRUE;
}
}
mouse->relative_mode = enabled;
mouse->scale_accum_x = 0.0f;
mouse->scale_accum_y = 0.0f;
if (mouse->focus) {
SDL_UpdateWindowGrab(mouse->focus);

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -90,7 +90,11 @@ typedef struct
float relative_speed_scale;
float scale_accum_x;
float scale_accum_y;
Uint32 double_click_time;
int double_click_radius;
SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events;
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
/* Data for double-click tracking */
int num_clickstates;
@ -112,9 +116,6 @@ extern int SDL_MouseInit(void);
/* Get the mouse state structure */
SDL_Mouse *SDL_GetMouse(void);
/* Set the default double-click interval */
extern void SDL_SetDoubleClickTime(Uint32 interval);
/* Set the default mouse cursor */
extern void SDL_SetDefaultCursor(SDL_Cursor * cursor);

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -31,10 +31,22 @@
#include "SDL_events.h"
#include "SDL_events_c.h"
#if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
#define HAVE_SIGNAL_SUPPORT 1
#endif
#ifdef HAVE_SIGNAL_SUPPORT
static SDL_bool disable_signals = SDL_FALSE;
static SDL_bool send_quit_pending = SDL_FALSE;
#ifdef HAVE_SIGNAL_H
#ifdef SDL_BACKGROUNDING_SIGNAL
static SDL_bool send_backgrounding_pending = SDL_FALSE;
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
static SDL_bool send_foregrounding_pending = SDL_FALSE;
#endif
static void
SDL_HandleSIG(int sig)
{
@ -43,110 +55,155 @@ SDL_HandleSIG(int sig)
/* Send a quit event next time the event loop pumps. */
/* We can't send it in signal handler; malloc() might be interrupted! */
send_quit_pending = SDL_TRUE;
if ((sig == SIGINT) || (sig == SIGTERM)) {
send_quit_pending = SDL_TRUE;
}
#ifdef SDL_BACKGROUNDING_SIGNAL
else if (sig == SDL_BACKGROUNDING_SIGNAL) {
send_backgrounding_pending = SDL_TRUE;
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
else if (sig == SDL_FOREGROUNDING_SIGNAL) {
send_foregrounding_pending = SDL_TRUE;
}
#endif
}
static void
SDL_EventSignal_Init(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
#ifdef HAVE_SA_SIGACTION
if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
#else
if ( action.sa_handler == SIG_DFL ) {
#endif
action.sa_handler = SDL_HandleSIG;
sigaction(sig, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int) = signal(sig, SDL_HandleSIG);
if (ohandler != SIG_DFL) {
signal(sig, ohandler);
}
#endif
}
static void
SDL_EventSignal_Quit(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(sig, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int) = signal(sig, SIG_DFL);
if (ohandler != SDL_HandleSIG) {
signal(sig, ohandler);
}
#endif /* HAVE_SIGNAL_H */
}
/* Public functions */
static int
SDL_QuitInit_Internal(void)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(SIGINT, NULL, &action);
#ifdef HAVE_SA_SIGACTION
if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
#else
if ( action.sa_handler == SIG_DFL ) {
#endif
action.sa_handler = SDL_HandleSIG;
sigaction(SIGINT, &action, NULL);
}
sigaction(SIGTERM, NULL, &action);
#ifdef HAVE_SA_SIGACTION
if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
#else
if ( action.sa_handler == SIG_DFL ) {
#endif
action.sa_handler = SDL_HandleSIG;
sigaction(SIGTERM, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int);
/* Both SIGINT and SIGTERM are translated into quit interrupts */
ohandler = signal(SIGINT, SDL_HandleSIG);
if (ohandler != SIG_DFL)
signal(SIGINT, ohandler);
ohandler = signal(SIGTERM, SDL_HandleSIG);
if (ohandler != SIG_DFL)
signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
/* and SDL can be built to simulate iOS/Android semantics with arbitrary signals. */
SDL_EventSignal_Init(SIGINT);
SDL_EventSignal_Init(SIGTERM);
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
#endif
/* That's it! */
return 0;
}
int
SDL_QuitInit(void)
{
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
return SDL_QuitInit_Internal();
}
return 0;
}
static void
SDL_QuitQuit_Internal(void)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(SIGINT, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(SIGINT, &action, NULL);
}
sigaction(SIGTERM, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(SIGTERM, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int);
SDL_EventSignal_Quit(SIGINT);
SDL_EventSignal_Quit(SIGTERM);
ohandler = signal(SIGINT, SIG_DFL);
if (ohandler != SDL_HandleSIG)
signal(SIGINT, ohandler);
ohandler = signal(SIGTERM, SIG_DFL);
if (ohandler != SDL_HandleSIG)
signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
#endif
}
#endif
int
SDL_QuitInit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
return SDL_QuitInit_Internal();
}
#endif
return 0;
}
void
SDL_QuitQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!disable_signals) {
SDL_QuitQuit_Internal();
}
#endif
}
void
SDL_SendPendingSignalEvents(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (send_quit_pending) {
SDL_SendQuit();
SDL_assert(!send_quit_pending);
}
#ifdef SDL_BACKGROUNDING_SIGNAL
if (send_backgrounding_pending) {
send_backgrounding_pending = SDL_FALSE;
SDL_OnApplicationWillResignActive();
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
if (send_foregrounding_pending) {
send_foregrounding_pending = SDL_FALSE;
SDL_OnApplicationDidBecomeActive();
}
#endif
#endif
}
/* This function returns 1 if it's okay to close the application window */
int
SDL_SendQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
send_quit_pending = SDL_FALSE;
#endif
return SDL_SendAppEvent(SDL_QUIT);
}
void
SDL_SendPendingQuit(void)
{
if (send_quit_pending) {
SDL_SendQuit();
SDL_assert(!send_quit_pending);
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -31,6 +31,15 @@
static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchDevices = NULL;
/* for mapping touch events to mice */
#define SYNTHESIZE_TOUCH_TO_MOUSE 1
#if SYNTHESIZE_TOUCH_TO_MOUSE
static SDL_bool finger_touching = SDL_FALSE;
static SDL_FingerID track_fingerid;
static SDL_TouchID track_touchid;
#endif
/* Public functions */
int
@ -86,6 +95,16 @@ SDL_GetTouch(SDL_TouchID id)
return SDL_touchDevices[index];
}
SDL_TouchDeviceType
SDL_GetTouchDeviceType(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (touch) {
return touch->type;
}
return SDL_TOUCH_DEVICE_INVALID;
}
static int
SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
{
@ -133,7 +152,7 @@ SDL_GetTouchFinger(SDL_TouchID touchID, int index)
}
int
SDL_AddTouch(SDL_TouchID touchID, const char *name)
SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
{
SDL_Touch **touchDevices;
int index;
@ -163,6 +182,7 @@ SDL_AddTouch(SDL_TouchID touchID, const char *name)
/* we're setting the touch properties */
SDL_touchDevices[index]->id = touchID;
SDL_touchDevices[index]->type = type;
SDL_touchDevices[index]->num_fingers = 0;
SDL_touchDevices[index]->max_fingers = 0;
SDL_touchDevices[index]->fingers = NULL;
@ -224,12 +244,72 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
{
int posted;
SDL_Finger *finger;
SDL_Mouse *mouse;
SDL_Touch* touch = SDL_GetTouch(id);
if (!touch) {
return -1;
}
mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
if (mouse->touch_mouse_events) {
/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
if (id != SDL_MOUSE_TOUCHID) {
SDL_Window *window = SDL_GetMouseFocus();
if (window == NULL) {
/* Mouse focus may have been lost by e.g. the window resizing
* due to device orientation change while the mouse state is
* pressed (because its position is now out of the window).
* SendMouse* will update mouse focus again after that, but
* if those are never called then SDL might think the
* 'mouse' has no focus at all. */
window = SDL_GetKeyboardFocus();
}
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
if (pos_x < 0) pos_x = 0;
if (pos_x > window->w - 1) pos_x = window->w - 1;
if (pos_y < 0) pos_y = 0;
if (pos_y > window->h - 1) pos_y = window->h - 1;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
} else {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
}
}
}
if (down) {
if (finger_touching == SDL_FALSE) {
finger_touching = SDL_TRUE;
track_touchid = id;
track_fingerid = fingerid;
}
} else {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
finger_touching = SDL_FALSE;
}
}
}
}
}
#endif
/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
if (mouse->mouse_touch_events == 0) {
if (id == SDL_MOUSE_TOUCHID) {
return 0;
}
}
finger = SDL_GetFinger(touch, fingerid);
if (down) {
if (finger) {
@ -286,6 +366,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
{
SDL_Touch *touch;
SDL_Finger *finger;
SDL_Mouse *mouse;
int posted;
float xrel, yrel, prel;
@ -294,6 +375,37 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
return -1;
}
mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
if (mouse->touch_mouse_events) {
if (id != SDL_MOUSE_TOUCHID) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
if (pos_x < 0) pos_x = 0;
if (pos_x > window->w - 1) pos_x = window->w - 1;
if (pos_y < 0) pos_y = 0;
if (pos_y > window->h - 1) pos_y = window->h - 1;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
}
}
}
}
}
#endif
/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
if (mouse->mouse_touch_events == 0) {
if (id == SDL_MOUSE_TOUCHID) {
return 0;
}
}
finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
@ -304,7 +416,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
prel = pressure - finger->pressure;
/* Drop events that don't change state */
if (!xrel && !yrel && !prel) {
if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -27,6 +27,7 @@
typedef struct SDL_Touch
{
SDL_TouchID id;
SDL_TouchDeviceType type;
int num_fingers;
int max_fingers;
SDL_Finger** fingers;
@ -37,7 +38,7 @@ typedef struct SDL_Touch
extern int SDL_TouchInit(void);
/* Add a touch, returning the index of the touch, or -1 if there was an error. */
extern int SDL_AddTouch(SDL_TouchID id, const char *name);
extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *name);
/* Get the touch with a given id */
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -25,30 +25,16 @@
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_mouse_c.h"
#include "../video/SDL_sysvideo.h"
static int SDLCALL
RemovePendingResizedEvents(void * userdata, SDL_Event *event)
RemovePendingSizeChangedAndResizedEvents(void * userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_RESIZED &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new size event, drop the old one */
return 0;
}
return 1;
}
static int SDLCALL
RemovePendingSizeChangedEvents(void * userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED &&
(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->window.event == SDL_WINDOWEVENT_RESIZED) &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new size event, drop the old one */
return 0;
@ -98,7 +84,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
if (window->flags & SDL_WINDOW_SHOWN) {
return 0;
}
window->flags &= ~SDL_WINDOW_HIDDEN;
window->flags &= ~(SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED);
window->flags |= SDL_WINDOW_SHOWN;
SDL_OnWindowShown(window);
break;
@ -200,11 +186,8 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
event.window.windowID = window->id;
/* Fixes queue overflow with resize events that aren't processed */
if (windowevent == SDL_WINDOWEVENT_RESIZED) {
SDL_FilterEvents(RemovePendingResizedEvents, &event);
}
if (windowevent == SDL_WINDOWEVENT_SIZE_CHANGED) {
SDL_FilterEvents(RemovePendingSizeChangedEvents, &event);
SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &event);
}
if (windowevent == SDL_WINDOWEVENT_MOVED) {
SDL_FilterEvents(RemovePendingMoveEvents, &event);

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -18,6 +18,10 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef scancodes_xfree86_h_
#define scancodes_xfree86_h_
#include "../../include/SDL_scancode.h"
/* XFree86 key code to SDL scancode mapping table
@ -503,4 +507,6 @@ static const SDL_Scancode xvnc_scancode_table[] = {
/* 80 */ SDL_SCANCODE_F12,
};
#endif /* scancodes_xfree86_h_ */
/* *INDENT-ON* */