Update to SDL2.0.10

This commit is contained in:
Areloch 2019-08-19 23:30:35 -05:00
parent 600859bd63
commit c932bda8dd
915 changed files with 116675 additions and 21754 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -27,6 +27,7 @@
#if defined(__OS2__)
#define INCL_DOS
#define INCL_DOSERRORS
#include <os2.h>
#include <dos.h>
#endif
@ -167,15 +168,10 @@ SDL_DYNAPI_VARARGS(,,)
#error Write me.
#endif
/* Here's the exported entry point that fills in the jump table. */
/* Use specific types when an "int" might suffice to keep this sane. */
typedef Sint32 (SDLCALL *SDL_DYNAPI_ENTRYFN)(Uint32 apiver, void *table, Uint32 tablesize);
extern DECLSPEC Sint32 SDLCALL SDL_DYNAPI_entry(Uint32, void *, Uint32);
Sint32
SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
/* we make this a static function so we can call the correct one without the
system's dynamic linker resolving to the wrong version of this. */
static Sint32
initialize_jumptable(Uint32 apiver, void *table, Uint32 tablesize)
{
SDL_DYNAPI_jump_table *output_jump_table = (SDL_DYNAPI_jump_table *) table;
@ -202,6 +198,18 @@ SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
}
/* Here's the exported entry point that fills in the jump table. */
/* Use specific types when an "int" might suffice to keep this sane. */
typedef Sint32 (SDLCALL *SDL_DYNAPI_ENTRYFN)(Uint32 apiver, void *table, Uint32 tablesize);
extern DECLSPEC Sint32 SDLCALL SDL_DYNAPI_entry(Uint32, void *, Uint32);
Sint32
SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
{
return initialize_jumptable(apiver, table, tablesize);
}
/* Obviously we can't use SDL_LoadObject() to load SDL. :) */
/* Also obviously, we never close the loaded library. */
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
@ -260,7 +268,7 @@ static void
SDL_InitDynamicAPILocked(void)
{
const char *libname = SDL_getenv_REAL("SDL_DYNAMIC_API");
SDL_DYNAPI_ENTRYFN entry = SDL_DYNAPI_entry; /* funcs from here by default. */
SDL_DYNAPI_ENTRYFN entry = NULL; /* funcs from here by default. */
if (libname) {
entry = (SDL_DYNAPI_ENTRYFN) get_sdlapi_entry(libname, "SDL_DYNAPI_entry");
@ -268,16 +276,15 @@ SDL_InitDynamicAPILocked(void)
/* !!! FIXME: fail to startup here instead? */
/* !!! FIXME: definitely warn user. */
/* Just fill in the function pointers from this library. */
entry = SDL_DYNAPI_entry;
}
}
if (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table)) < 0) {
if (!entry || (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table)) < 0)) {
/* !!! FIXME: fail to startup here instead? */
/* !!! FIXME: definitely warn user. */
/* Just fill in the function pointers from this library. */
if (entry != SDL_DYNAPI_entry) {
if (!SDL_DYNAPI_entry(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table))) {
if (!entry) {
if (!initialize_jumptable(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table))) {
/* !!! FIXME: now we're screwed. Should definitely abort now. */
}
}

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@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -669,3 +669,58 @@
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_log10 SDL_log10_REAL
#define SDL_log10f SDL_log10f_REAL
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
#define SDL_IsChromebook SDL_IsChromebook_REAL
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_exp SDL_exp_REAL
#define SDL_expf SDL_expf_REAL
#define SDL_wcsdup SDL_wcsdup_REAL
#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
#define SDL_JoystickRumble SDL_JoystickRumble_REAL
#define SDL_NumSensors SDL_NumSensors_REAL
#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
#define SDL_SensorOpen SDL_SensorOpen_REAL
#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
#define SDL_SensorGetName SDL_SensorGetName_REAL
#define SDL_SensorGetType SDL_SensorGetType_REAL
#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
#define SDL_SensorGetData SDL_SensorGetData_REAL
#define SDL_SensorClose SDL_SensorClose_REAL
#define SDL_SensorUpdate SDL_SensorUpdate_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
#define SDL_HasColorKey SDL_HasColorKey_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
#define SDL_SIMDFree SDL_SIMDFree_REAL
#define SDL_RWsize SDL_RWsize_REAL
#define SDL_RWseek SDL_RWseek_REAL
#define SDL_RWtell SDL_RWtell_REAL
#define SDL_RWread SDL_RWread_REAL
#define SDL_RWwrite SDL_RWwrite_REAL
#define SDL_RWclose SDL_RWclose_REAL
#define SDL_LoadFile SDL_LoadFile_REAL

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -707,3 +707,76 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
#endif
SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return)
#ifdef __LINUX__
SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
#endif
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return)
#ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),return)
#endif
SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_JoystickRumble,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_NumSensors,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_SensorGetDeviceName,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetDeviceType,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetDeviceNonPortableType,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetDeviceInstanceID,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorOpen,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorFromInstanceID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_SensorGetName,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetNonPortableType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetInstanceID,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasColorKey,(SDL_Surface *a),(a),return)
#ifdef SDL_CreateThreadWithStackSize
#undef SDL_CreateThreadWithStackSize
#endif
#if defined(__WIN32__) && !defined(HAVE_LIBC)
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return)
#elif defined(__OS2__)
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return)
#else
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)
#endif
SDL_DYNAPI_PROC(int,SDL_JoystickGetDevicePlayerIndex,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_JoystickGetPlayerIndex,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerGetPlayerIndex,(SDL_GameController *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
#ifdef __IPHONEOS__
SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
#endif
SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),)
SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_RWread,(SDL_RWops *a, void *b, size_t c, size_t d),(a,b,c,d),return)
SDL_DYNAPI_PROC(size_t,SDL_RWwrite,(SDL_RWops *a, const void *b, size_t c, size_t d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)

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@ -1,7 +1,7 @@
#!/usr/bin/perl -w
# Simple DirectMedia Layer
# Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
# Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages