mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Update to SDL2.0.10
This commit is contained in:
parent
600859bd63
commit
c932bda8dd
915 changed files with 116675 additions and 21754 deletions
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
@ -53,10 +53,11 @@
|
|||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
SDL_COMPILE_TIME_ASSERT(intsize, 4==sizeof(int));
|
||||
#define HAVE_WATCOM_ATOMICS
|
||||
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
|
||||
#pragma aux _SDL_xchg_watcom = \
|
||||
"xchg [ecx], eax" \
|
||||
"lock xchg [ecx], eax" \
|
||||
parm [ecx] [eax] \
|
||||
value [eax] \
|
||||
modify exact [eax];
|
||||
|
|
@ -288,6 +289,10 @@ SDL_AtomicGetPtr(void **a)
|
|||
#endif
|
||||
}
|
||||
|
||||
#ifdef SDL_MEMORY_BARRIER_USES_FUNCTION
|
||||
#error This file should be built in arm mode so the mcr instruction is available for memory barriers
|
||||
#endif
|
||||
|
||||
void
|
||||
SDL_MemoryBarrierReleaseFunction(void)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
@ -32,11 +32,15 @@
|
|||
#include <atomic.h>
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
SDL_COMPILE_TIME_ASSERT(locksize, 4==sizeof(SDL_SpinLock));
|
||||
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
|
||||
#pragma aux _SDL_xchg_watcom = \
|
||||
"xchg [ecx], eax" \
|
||||
"lock xchg [ecx], eax" \
|
||||
parm [ecx] [eax] \
|
||||
value [eax] \
|
||||
modify exact [eax];
|
||||
|
|
@ -116,12 +120,32 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
|
|||
#endif
|
||||
}
|
||||
|
||||
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
|
||||
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define PAUSE_INSTRUCTION() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
|
||||
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#define PAUSE_INSTRUCTION() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
|
||||
extern _inline void PAUSE_INSTRUCTION(void);
|
||||
#pragma aux PAUSE_INSTRUCTION = "db 0f3h,90h"
|
||||
#else
|
||||
#define PAUSE_INSTRUCTION()
|
||||
#endif
|
||||
|
||||
void
|
||||
SDL_AtomicLock(SDL_SpinLock *lock)
|
||||
{
|
||||
int iterations = 0;
|
||||
/* FIXME: Should we have an eventual timeout? */
|
||||
while (!SDL_AtomicTryLock(lock)) {
|
||||
SDL_Delay(0);
|
||||
if (iterations < 32) {
|
||||
iterations++;
|
||||
PAUSE_INSTRUCTION();
|
||||
} else {
|
||||
/* !!! FIXME: this doesn't definitely give up the current timeslice, it does different things on various platforms. */
|
||||
SDL_Delay(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue