mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-02 12:03:51 +00:00
SoundAssetImplements
-Explosion -Lightning -Splash -Other sound asset implementations will require soundasset array if possible.
This commit is contained in:
parent
bda5266c88
commit
c92cfe3e81
6 changed files with 87 additions and 35 deletions
|
|
@ -238,7 +238,7 @@ void LightningStrikeEvent::process(NetConnection*)
|
|||
//
|
||||
LightningData::LightningData()
|
||||
{
|
||||
strikeSound = NULL;
|
||||
INIT_SOUNDASSET(StrikeSound);
|
||||
|
||||
for (S32 i = 0; i < MaxThunders; i++)
|
||||
thunderSounds[i] = NULL;
|
||||
|
|
@ -260,8 +260,9 @@ LightningData::~LightningData()
|
|||
//--------------------------------------------------------------------------
|
||||
void LightningData::initPersistFields()
|
||||
{
|
||||
addField( "strikeSound", TYPEID< SFXTrack >(), Offset(strikeSound, LightningData),
|
||||
"Sound profile to play when a lightning strike occurs." );
|
||||
|
||||
INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
|
||||
|
||||
addField( "thunderSounds", TYPEID< SFXTrack >(), Offset(thunderSounds, LightningData), MaxThunders,
|
||||
"@brief List of thunder sound effects to play.\n\n"
|
||||
"A random one of these sounds will be played shortly after each strike "
|
||||
|
|
@ -302,8 +303,8 @@ bool LightningData::preload(bool server, String &errorStr)
|
|||
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
|
||||
}
|
||||
|
||||
if( !sfxResolve( &strikeSound, sfxErrorStr ) )
|
||||
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
|
||||
if(!getSFXProfile())
|
||||
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from asset");
|
||||
|
||||
mNumStrikeTextures = 0;
|
||||
for (U32 i = 0; i < MaxTextures; i++)
|
||||
|
|
@ -338,7 +339,7 @@ void LightningData::packData(BitStream* stream)
|
|||
for (i = 0; i < MaxTextures; i++)
|
||||
stream->writeString(strikeTextureNames[i]);
|
||||
|
||||
sfxWrite( stream, strikeSound );
|
||||
PACKDATA_SOUNDASSET(StrikeSound);
|
||||
}
|
||||
|
||||
void LightningData::unpackData(BitStream* stream)
|
||||
|
|
@ -359,7 +360,7 @@ void LightningData::unpackData(BitStream* stream)
|
|||
for (i = 0; i < MaxTextures; i++)
|
||||
strikeTextureNames[i] = stream->readSTString();
|
||||
|
||||
sfxRead( stream, &strikeSound );
|
||||
UNPACKDATA_SOUNDASSET(StrikeSound);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -735,9 +736,9 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
|
|||
MatrixF trans(true);
|
||||
trans.setPosition( strikePoint );
|
||||
|
||||
if (mDataBlock->strikeSound)
|
||||
if (mDataBlock->getSFXProfile())
|
||||
{
|
||||
SFX->playOnce(mDataBlock->strikeSound, &trans );
|
||||
SFX->playOnce(mDataBlock->getSFXProfile(), &trans );
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1337,4 +1338,4 @@ void LightningBolt::update( F32 dt )
|
|||
isFading = false;
|
||||
elapsedTime = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue