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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into issue_2115
This commit is contained in:
commit
c8e9b85ed3
520 changed files with 30537 additions and 151323 deletions
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@ -1868,7 +1868,7 @@ static ConsoleDocFragment _ActionMapbind2(
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"ActionMap",
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"bool bind( string device, string action, string flag, string deadZone, string scale, string command );");
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ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier spec, mod...], command )"
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ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )"
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"@hide")
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{
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StringStackWrapper args(argc - 2, argv + 2);
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@ -1917,7 +1917,7 @@ static ConsoleDocFragment _ActionMapbindObj2(
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"ActionMap",
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"bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
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ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier spec, mod...], command, object)"
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ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
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"@hide")
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{
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SimObject* simObject = Sim::findObject(argv[argc - 1]);
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@ -499,3 +499,9 @@ void NetObject::removeScopeRef()
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}
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}
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#endif
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DefineEngineMethod(NetObject, clearScopeAlways, void, (), ,
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"@brief Clears the scope always flag on this object.\n\n")
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{
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object->clearScopeAlways();
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}
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