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- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
- Fixes refresh behavior where it'd refresh while you were doing a 'long action' like dragging a slider or range value - Fixes issue where the scroll position would reset when modifying some fields - Fixed issue where saving a composite texture could save it to the game root directory - Fixed issue where opening the mat ed for the first time with an object selected could have the inspector not inspect the object
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4 changed files with 12 additions and 7 deletions
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@ -43,7 +43,7 @@ function WorldEditor::onSelect( %this, %obj )
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// Used to help the Material Editor( the M.E doesn't utilize its own TS control )
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// so this dirty extension is used to fake it
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if ( MaterialEditorGui.isVisible() )
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if ( MaterialEditorGui.isAwake() )
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MaterialEditorGui.prepareActiveObject();
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// Update the Transform Selection window
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