- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off

- Fixes refresh behavior where it'd refresh while you were doing a 'long action' like dragging a slider or range value
- Fixes issue where the scroll position would reset when modifying some fields
- Fixed issue where saving a composite texture could save it to the game root directory
- Fixed issue where opening the mat ed for the first time with an object selected could have the inspector not inspect the object
This commit is contained in:
JeffR 2025-08-06 01:34:59 -05:00
parent 07c67f2935
commit c894728644
4 changed files with 12 additions and 7 deletions

View file

@ -43,7 +43,7 @@ function WorldEditor::onSelect( %this, %obj )
// Used to help the Material Editor( the M.E doesn't utilize its own TS control )
// so this dirty extension is used to fake it
if ( MaterialEditorGui.isVisible() )
if ( MaterialEditorGui.isAwake() )
MaterialEditorGui.prepareActiveObject();
// Update the Transform Selection window