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https://github.com/TorqueGameEngines/Torque3D.git
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- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
- Fixes refresh behavior where it'd refresh while you were doing a 'long action' like dragging a slider or range value - Fixes issue where the scroll position would reset when modifying some fields - Fixed issue where saving a composite texture could save it to the game root directory - Fixed issue where opening the mat ed for the first time with an object selected could have the inspector not inspect the object
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07c67f2935
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4 changed files with 12 additions and 7 deletions
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@ -526,7 +526,7 @@ function MaterialEditorGui::prepareActiveObject( %this, %override )
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{
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%fieldName = %obj.getField(%i);
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if( %obj.getFieldType(%fieldName) !$= "TypeMaterialAssetId" /*&& %obj.getFieldType(%fieldName) !$= "TypeMaterialName"*/)
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if( %obj.getFieldType(%fieldName) !$= "TypeMaterialAssetId" && %obj.getFieldType(%fieldName) !$= "TypeMaterialAssetPtr")
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continue;
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if( !%canSupportMaterial )
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@ -1022,6 +1022,7 @@ function MaterialEditorGui::guiSync( %this )
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}
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MaterialEditorPropInspector.loadCollapseState();
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MaterialEditorPropInspector.loadScrollState();
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cancel(MaterialEditorGui.refreshSchedule);
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@ -1990,12 +1991,15 @@ function MaterialEditorGui::doSwapMaterial(%this, %materialAsset)
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function MaterialEditorPropInspector::onInspectorFieldModified(%this, %object, %fieldName, %arrayIndex, %oldValue, %newValue)
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{
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MaterialEditorPropInspector.saveScrollState();
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if(%arrayIndex !$= "" && %arrayIndex !$= "(null)")
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MaterialEditorGui.updateActiveMaterial(%fieldName @ "[" @ %arrayIndex @ "]", %newValue);
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else
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MaterialEditorGui.updateActiveMaterial(%fieldName, %newValue);
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MaterialEditorGui.refreshSchedule = MaterialEditorGui.schedule(32, "guiSync");
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cancel(MaterialEditorGui.refreshSchedule);
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MaterialEditorGui.refreshSchedule = MaterialEditorGui.schedule(256, "guiSync");
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}
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function MaterialEditorPropInspector::getScrollbar(%this)
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@ -2026,7 +2030,7 @@ function MaterialEditorPropInspector::onPostInspectObject(%this, %obj)
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function MaterialEditorPropInspector::saveScrollState(%this)
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{
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%this.scrollPos = %this.getScrollbar().getScrollPosition();
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//echo(%this.getName() @ "::saveScrollState" SPC %this.scrollPos);
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echo(%this.getName() @ "::saveScrollState" SPC %this.scrollPos);
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}
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function MaterialEditorPropInspector::loadScrollState(%this)
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@ -2034,7 +2038,7 @@ function MaterialEditorPropInspector::loadScrollState(%this)
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if (%this.scrollPos $= "")
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return;
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%this.getScrollbar().setScrollPosition(%this.scrollPos.x, %this.scrollPos.y);
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//echo(%this.getName() @ "::loadScrollState" SPC %this.scrollPos);
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echo(%this.getName() @ "::loadScrollState" SPC %this.scrollPos);
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}
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