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https://github.com/TorqueGameEngines/Torque3D.git
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Revert "collada/ts chain shadowvar and member var clenaups"
This reverts commit 3ce15b33eb.
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parent
43c3f75b14
commit
c84bd23e17
6 changed files with 264 additions and 264 deletions
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@ -101,24 +101,24 @@ public:
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protected:
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// Variables used during loading that must be held until the shape is deleted
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TSShape* mShape;
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Vector<AppMesh*> mAppMeshes;
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TSShape* shape;
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Vector<AppMesh*> appMeshes;
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// Variables used during loading, but that can be discarded afterwards
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static Torque::Path mShapePath;
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static Torque::Path shapePath;
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AppNode* mBoundsNode;
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Vector<AppNode*> mAppNodes; ///< Nodes in the loaded shape
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Vector<AppSequence*> mAppSequences;
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AppNode* boundsNode;
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Vector<AppNode*> appNodes; ///< Nodes in the loaded shape
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Vector<AppSequence*> appSequences;
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Vector<Subshape*> mSubshapes;
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Vector<Subshape*> subshapes;
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Vector<QuatF*> mNodeRotCache;
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Vector<Point3F*> mNodeTransCache;
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Vector<QuatF*> mNodeScaleRotCache;
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Vector<Point3F*> mNodeScaleCache;
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Vector<QuatF*> nodeRotCache;
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Vector<Point3F*> nodeTransCache;
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Vector<QuatF*> nodeScaleRotCache;
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Vector<Point3F*> nodeScaleCache;
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Point3F mShapeOffset; ///< Offset used to translate the shape origin
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Point3F shapeOffset; ///< Offset used to translate the shape origin
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//--------------------------------------------------------------------------
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@ -183,10 +183,10 @@ protected:
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void install();
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public:
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TSShapeLoader() : mBoundsNode(0) { }
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TSShapeLoader() : boundsNode(0) { }
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virtual ~TSShapeLoader();
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static const Torque::Path& getShapePath() { return mShapePath; }
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static const Torque::Path& getShapePath() { return shapePath; }
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static void zapScale(MatrixF& mat);
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