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typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
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1 changed files with 2 additions and 1 deletions
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@ -922,7 +922,8 @@ void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
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// Now get the vertex data at the specified time
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if (geometry->getElementType() == COLLADA_TYPE::GEOMETRY) {
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getPrimitives(daeSafeCast<domGeometry>(geometry));(daeSafeCast<domGeometry>(geometry), t, objOffset, mPoints, mNormals, mColors, mUVs, mUV2s, true);
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getPrimitives(daeSafeCast<domGeometry>(geometry));
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getVertexData(daeSafeCast<domGeometry>(geometry), t, objOffset, mPoints, mNormals, mColors, mUVs, mUV2s, true);
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}
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else if (geometry->getElementType() == COLLADA_TYPE::MORPH) {
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getMorphVertexData(daeSafeCast<domMorph>(geometry), t, objOffset, mPoints, mNormals, mColors, mUVs, mUV2s);
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