- Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set

- Changed ChooseLevelMenu layout to have a vertical list for levels with a static preview set, as well as a separate tab for server configs if trying to create a server
- Added field to set password for connecting to passworded servers on the JoinServerMenu
- Added sanity check so you can't try and activate a menuList that has no children(caused error spam)
This commit is contained in:
Areloch 2024-01-03 23:45:36 -06:00
parent 150684a47d
commit c809dbb4be
6 changed files with 446 additions and 98 deletions

View file

@ -478,7 +478,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
setProtocolVersion(currentProtocol < CurrentProtocolVersion ? currentProtocol : CurrentProtocolVersion);
const char *serverPassword = Con::getVariable("pref::Server::Password");
if(serverPassword[0])
if(serverPassword[0] && !isLocalConnection())
{
if(String::compare(joinPassword, serverPassword))
{