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- Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set
- Changed ChooseLevelMenu layout to have a vertical list for levels with a static preview set, as well as a separate tab for server configs if trying to create a server - Added field to set password for connecting to passworded servers on the JoinServerMenu - Added sanity check so you can't try and activate a menuList that has no children(caused error spam)
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6 changed files with 446 additions and 98 deletions
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@ -478,7 +478,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
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setProtocolVersion(currentProtocol < CurrentProtocolVersion ? currentProtocol : CurrentProtocolVersion);
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const char *serverPassword = Con::getVariable("pref::Server::Password");
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if(serverPassword[0])
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if(serverPassword[0] && !isLocalConnection())
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{
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if(String::compare(joinPassword, serverPassword))
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{
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