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https://github.com/TorqueGameEngines/Torque3D.git
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Updated recast to 1.5.1
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parent
630949514a
commit
c7e5b35744
55 changed files with 3277 additions and 1460 deletions
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@ -20,7 +20,7 @@
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#include <string.h>
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#include "RecastAlloc.h"
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static void *rcAllocDefault(int size, rcAllocHint)
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static void *rcAllocDefault(size_t size, rcAllocHint)
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{
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return malloc(size);
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}
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@ -41,7 +41,7 @@ void rcAllocSetCustom(rcAllocFunc *allocFunc, rcFreeFunc *freeFunc)
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}
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/// @see rcAllocSetCustom
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void* rcAlloc(int size, rcAllocHint hint)
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void* rcAlloc(size_t size, rcAllocHint hint)
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{
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return sRecastAllocFunc(size, hint);
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}
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@ -72,17 +72,13 @@ void rcFree(void* ptr)
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/// Using this method ensures the array is at least large enough to hold
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/// the specified number of elements. This can improve performance by
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/// avoiding auto-resizing during use.
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void rcIntArray::resize(int n)
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void rcIntArray::doResize(int n)
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{
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if (n > m_cap)
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{
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if (!m_cap) m_cap = n;
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while (m_cap < n) m_cap *= 2;
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int* newData = (int*)rcAlloc(m_cap*sizeof(int), RC_ALLOC_TEMP);
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if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
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rcFree(m_data);
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m_data = newData;
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}
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m_size = n;
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if (!m_cap) m_cap = n;
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while (m_cap < n) m_cap *= 2;
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int* newData = (int*)rcAlloc(m_cap*sizeof(int), RC_ALLOC_TEMP);
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if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
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rcFree(m_data);
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m_data = newData;
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}
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