mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Updated recast to 1.5.1
This commit is contained in:
parent
630949514a
commit
c7e5b35744
55 changed files with 3277 additions and 1460 deletions
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@ -17,7 +17,6 @@
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <string.h>
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#include <float.h>
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#include <stdlib.h>
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@ -27,6 +26,7 @@
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#include "DetourNavMeshQuery.h"
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#include "DetourObstacleAvoidance.h"
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#include "DetourCommon.h"
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#include "DetourMath.h"
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#include "DetourAssert.h"
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#include "DetourAlloc.h"
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@ -206,7 +206,7 @@ static int getNeighbours(const float* pos, const float height, const float range
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// Check for overlap.
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float diff[3];
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dtVsub(diff, pos, ag->npos);
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if (fabsf(diff[1]) >= (height+ag->params.height)/2.0f)
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if (dtMathFabsf(diff[1]) >= (height+ag->params.height)/2.0f)
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continue;
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diff[1] = 0;
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const float distSqr = dtVlenSqr(diff);
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@ -441,14 +441,14 @@ bool dtCrowd::init(const int maxAgents, const float maxAgentRadius, dtNavMesh* n
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for (int i = 0; i < m_maxAgents; ++i)
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{
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new(&m_agents[i]) dtCrowdAgent();
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m_agents[i].active = 0;
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m_agents[i].active = false;
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if (!m_agents[i].corridor.init(m_maxPathResult))
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return false;
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}
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for (int i = 0; i < m_maxAgents; ++i)
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{
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m_agentAnims[i].active = 0;
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m_agentAnims[i].active = false;
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}
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// The navquery is mostly used for local searches, no need for large node pool.
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@ -474,7 +474,7 @@ const dtObstacleAvoidanceParams* dtCrowd::getObstacleAvoidanceParams(const int i
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return 0;
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}
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const int dtCrowd::getAgentCount() const
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int dtCrowd::getAgentCount() const
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{
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return m_maxAgents;
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}
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@ -484,12 +484,23 @@ const int dtCrowd::getAgentCount() const
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/// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
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const dtCrowdAgent* dtCrowd::getAgent(const int idx)
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{
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if (idx < 0 || idx >= m_maxAgents)
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return 0;
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return &m_agents[idx];
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}
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///
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/// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
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dtCrowdAgent* dtCrowd::getEditableAgent(const int idx)
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{
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if (idx < 0 || idx >= m_maxAgents)
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return 0;
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return &m_agents[idx];
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}
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void dtCrowd::updateAgentParameters(const int idx, const dtCrowdAgentParams* params)
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{
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if (idx < 0 || idx > m_maxAgents)
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if (idx < 0 || idx >= m_maxAgents)
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return;
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memcpy(&m_agents[idx].params, params, sizeof(dtCrowdAgentParams));
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}
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@ -512,18 +523,25 @@ int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
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if (idx == -1)
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return -1;
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dtCrowdAgent* ag = &m_agents[idx];
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// Find nearest position on navmesh and place the agent there.
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float nearest[3];
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dtPolyRef ref;
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m_navquery->findNearestPoly(pos, m_ext, &m_filter, &ref, nearest);
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ag->corridor.reset(ref, nearest);
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ag->boundary.reset();
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dtCrowdAgent* ag = &m_agents[idx];
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updateAgentParameters(idx, params);
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// Find nearest position on navmesh and place the agent there.
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float nearest[3];
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dtPolyRef ref = 0;
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dtVcopy(nearest, pos);
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dtStatus status = m_navquery->findNearestPoly(pos, m_ext, &m_filters[ag->params.queryFilterType], &ref, nearest);
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if (dtStatusFailed(status))
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{
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dtVcopy(nearest, pos);
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ref = 0;
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}
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ag->corridor.reset(ref, nearest);
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ag->boundary.reset();
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ag->partial = false;
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ag->topologyOptTime = 0;
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ag->targetReplanTime = 0;
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ag->nneis = 0;
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@ -542,7 +560,7 @@ int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
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ag->targetState = DT_CROWDAGENT_TARGET_NONE;
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ag->active = 1;
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ag->active = true;
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return idx;
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}
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@ -555,13 +573,13 @@ void dtCrowd::removeAgent(const int idx)
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{
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if (idx >= 0 && idx < m_maxAgents)
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{
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m_agents[idx].active = 0;
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m_agents[idx].active = false;
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}
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}
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bool dtCrowd::requestMoveTargetReplan(const int idx, dtPolyRef ref, const float* pos)
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{
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if (idx < 0 || idx > m_maxAgents)
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if (idx < 0 || idx >= m_maxAgents)
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return false;
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dtCrowdAgent* ag = &m_agents[idx];
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@ -588,7 +606,7 @@ bool dtCrowd::requestMoveTargetReplan(const int idx, dtPolyRef ref, const float*
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/// The request will be processed during the next #update().
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bool dtCrowd::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
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{
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if (idx < 0 || idx > m_maxAgents)
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if (idx < 0 || idx >= m_maxAgents)
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return false;
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if (!ref)
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return false;
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@ -610,7 +628,7 @@ bool dtCrowd::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
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bool dtCrowd::requestMoveVelocity(const int idx, const float* vel)
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{
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if (idx < 0 || idx > m_maxAgents)
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if (idx < 0 || idx >= m_maxAgents)
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return false;
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dtCrowdAgent* ag = &m_agents[idx];
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@ -627,7 +645,7 @@ bool dtCrowd::requestMoveVelocity(const int idx, const float* vel)
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bool dtCrowd::resetMoveTarget(const int idx)
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{
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if (idx < 0 || idx > m_maxAgents)
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if (idx < 0 || idx >= m_maxAgents)
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return false;
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dtCrowdAgent* ag = &m_agents[idx];
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@ -635,6 +653,7 @@ bool dtCrowd::resetMoveTarget(const int idx)
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// Initialize request.
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ag->targetRef = 0;
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dtVset(ag->targetPos, 0,0,0);
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dtVset(ag->dvel, 0,0,0);
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ag->targetPathqRef = DT_PATHQ_INVALID;
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ag->targetReplan = false;
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ag->targetState = DT_CROWDAGENT_TARGET_NONE;
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@ -683,9 +702,9 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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dtPolyRef reqPath[MAX_RES]; // The path to the request location
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int reqPathCount = 0;
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// Quick seach towards the goal.
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// Quick search towards the goal.
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static const int MAX_ITER = 20;
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m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filter);
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m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
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m_navquery->updateSlicedFindPath(MAX_ITER, 0);
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dtStatus status = 0;
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if (ag->targetReplan) // && npath > 10)
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@ -705,7 +724,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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if (reqPath[reqPathCount-1] != ag->targetRef)
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{
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// Partial path, constrain target position inside the last polygon.
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status = m_navquery->closestPointOnPoly(reqPath[reqPathCount-1], ag->targetPos, reqPos);
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status = m_navquery->closestPointOnPoly(reqPath[reqPathCount-1], ag->targetPos, reqPos, 0);
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if (dtStatusFailed(status))
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reqPathCount = 0;
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}
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@ -729,6 +748,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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ag->corridor.setCorridor(reqPos, reqPath, reqPathCount);
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ag->boundary.reset();
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ag->partial = false;
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if (reqPath[reqPathCount-1] == ag->targetRef)
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{
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@ -752,7 +772,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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{
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dtCrowdAgent* ag = queue[i];
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ag->targetPathqRef = m_pathq.request(ag->corridor.getLastPoly(), ag->targetRef,
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ag->corridor.getTarget(), ag->targetPos, &m_filter);
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ag->corridor.getTarget(), ag->targetPos, &m_filters[ag->params.queryFilterType]);
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if (ag->targetPathqRef != DT_PATHQ_INVALID)
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ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_PATH;
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}
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@ -802,7 +822,12 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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status = m_pathq.getPathResult(ag->targetPathqRef, res, &nres, m_maxPathResult);
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if (dtStatusFailed(status) || !nres)
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valid = false;
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if (dtStatusDetail(status, DT_PARTIAL_RESULT))
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ag->partial = true;
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else
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ag->partial = false;
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// Merge result and existing path.
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// The agent might have moved whilst the request is
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// being processed, so the path may have changed.
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@ -849,7 +874,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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{
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// Partial path, constrain target position inside the last polygon.
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float nearest[3];
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status = m_navquery->closestPointOnPoly(res[nres-1], targetPos, nearest);
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status = m_navquery->closestPointOnPoly(res[nres-1], targetPos, nearest, 0);
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if (dtStatusSucceed(status))
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dtVcopy(targetPos, nearest);
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else
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@ -906,7 +931,7 @@ void dtCrowd::updateTopologyOptimization(dtCrowdAgent** agents, const int nagent
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for (int i = 0; i < nqueue; ++i)
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{
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dtCrowdAgent* ag = queue[i];
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ag->corridor.optimizePathTopology(m_navquery, &m_filter);
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ag->corridor.optimizePathTopology(m_navquery, &m_filters[ag->params.queryFilterType]);
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ag->topologyOptTime = 0;
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}
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@ -923,9 +948,6 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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if (ag->state != DT_CROWDAGENT_STATE_WALKING)
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continue;
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if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
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continue;
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ag->targetReplanTime += dt;
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@ -936,19 +958,21 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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float agentPos[3];
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dtPolyRef agentRef = ag->corridor.getFirstPoly();
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dtVcopy(agentPos, ag->npos);
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if (!m_navquery->isValidPolyRef(agentRef, &m_filter))
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if (!m_navquery->isValidPolyRef(agentRef, &m_filters[ag->params.queryFilterType]))
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{
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// Current location is not valid, try to reposition.
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// TODO: this can snap agents, how to handle that?
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float nearest[3];
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dtVcopy(nearest, agentPos);
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agentRef = 0;
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m_navquery->findNearestPoly(ag->npos, m_ext, &m_filter, &agentRef, nearest);
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m_navquery->findNearestPoly(ag->npos, m_ext, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
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dtVcopy(agentPos, nearest);
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if (!agentRef)
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{
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// Could not find location in navmesh, set state to invalid.
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ag->corridor.reset(0, agentPos);
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ag->partial = false;
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ag->boundary.reset();
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ag->state = DT_CROWDAGENT_STATE_INVALID;
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continue;
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@ -964,14 +988,20 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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replan = true;
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}
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// If the agent does not have move target or is controlled by velocity, no need to recover the target nor replan.
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if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
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continue;
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// Try to recover move request position.
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if (ag->targetState != DT_CROWDAGENT_TARGET_NONE && ag->targetState != DT_CROWDAGENT_TARGET_FAILED)
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{
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if (!m_navquery->isValidPolyRef(ag->targetRef, &m_filter))
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if (!m_navquery->isValidPolyRef(ag->targetRef, &m_filters[ag->params.queryFilterType]))
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{
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// Current target is not valid, try to reposition.
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float nearest[3];
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m_navquery->findNearestPoly(ag->targetPos, m_ext, &m_filter, &ag->targetRef, nearest);
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dtVcopy(nearest, ag->targetPos);
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ag->targetRef = 0;
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m_navquery->findNearestPoly(ag->targetPos, m_ext, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
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dtVcopy(ag->targetPos, nearest);
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replan = true;
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}
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@ -979,12 +1009,13 @@ void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const
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{
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// Failed to reposition target, fail moverequest.
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ag->corridor.reset(agentRef, agentPos);
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ag->partial = false;
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ag->targetState = DT_CROWDAGENT_TARGET_NONE;
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}
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}
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// If nearby corridor is not valid, replan.
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if (!ag->corridor.isValid(CHECK_LOOKAHEAD, m_navquery, &m_filter))
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if (!ag->corridor.isValid(CHECK_LOOKAHEAD, m_navquery, &m_filters[ag->params.queryFilterType]))
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{
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// Fix current path.
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// ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
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@ -1020,7 +1051,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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dtCrowdAgent** agents = m_activeAgents;
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int nagents = getActiveAgents(agents, m_maxAgents);
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// Check that all agents still have valid paths.
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checkPathValidity(agents, nagents, dt);
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@ -1051,10 +1082,10 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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// if it has become invalid.
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const float updateThr = ag->params.collisionQueryRange*0.25f;
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if (dtVdist2DSqr(ag->npos, ag->boundary.getCenter()) > dtSqr(updateThr) ||
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!ag->boundary.isValid(m_navquery, &m_filter))
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!ag->boundary.isValid(m_navquery, &m_filters[ag->params.queryFilterType]))
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{
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ag->boundary.update(ag->corridor.getFirstPoly(), ag->npos, ag->params.collisionQueryRange,
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m_navquery, &m_filter);
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m_navquery, &m_filters[ag->params.queryFilterType]);
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}
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// Query neighbour agents
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ag->nneis = getNeighbours(ag->npos, ag->params.height, ag->params.collisionQueryRange,
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@ -1076,14 +1107,14 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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// Find corners for steering
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ag->ncorners = ag->corridor.findCorners(ag->cornerVerts, ag->cornerFlags, ag->cornerPolys,
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DT_CROWDAGENT_MAX_CORNERS, m_navquery, &m_filter);
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DT_CROWDAGENT_MAX_CORNERS, m_navquery, &m_filters[ag->params.queryFilterType]);
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// Check to see if the corner after the next corner is directly visible,
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// and short cut to there.
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if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_VIS) && ag->ncorners > 0)
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{
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const float* target = &ag->cornerVerts[dtMin(1,ag->ncorners-1)*3];
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ag->corridor.optimizePathVisibility(target, ag->params.pathOptimizationRange, m_navquery, &m_filter);
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ag->corridor.optimizePathVisibility(target, ag->params.pathOptimizationRange, m_navquery, &m_filters[ag->params.queryFilterType]);
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// Copy data for debug purposes.
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if (debugIdx == i)
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@ -1118,7 +1149,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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if (overOffmeshConnection(ag, triggerRadius))
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{
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// Prepare to off-mesh connection.
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const int idx = ag - m_agents;
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const int idx = (int)(ag - m_agents);
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dtCrowdAgentAnimation* anim = &m_agentAnims[idx];
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// Adjust the path over the off-mesh connection.
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@ -1128,7 +1159,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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{
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dtVcopy(anim->initPos, ag->npos);
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anim->polyRef = refs[1];
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anim->active = 1;
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anim->active = true;
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anim->t = 0.0f;
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anim->tmax = (dtVdist2D(anim->startPos, anim->endPos) / ag->params.maxSpeed) * 0.5f;
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@ -1200,7 +1231,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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continue;
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if (distSqr > dtSqr(separationDist))
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continue;
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const float dist = sqrtf(distSqr);
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const float dist = dtMathSqrtf(distSqr);
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const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));
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dtVmad(disp, disp, diff, weight/dist);
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@ -1318,7 +1349,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
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float dist = dtVlenSqr(diff);
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if (dist > dtSqr(ag->params.radius + nei->params.radius))
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continue;
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dist = sqrtf(dist);
|
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dist = dtMathSqrtf(dist);
|
||||
float pen = (ag->params.radius + nei->params.radius) - dist;
|
||||
if (dist < 0.0001f)
|
||||
{
|
||||
|
|
@ -1363,7 +1394,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
|
|||
continue;
|
||||
|
||||
// Move along navmesh.
|
||||
ag->corridor.movePosition(ag->npos, m_navquery, &m_filter);
|
||||
ag->corridor.movePosition(ag->npos, m_navquery, &m_filters[ag->params.queryFilterType]);
|
||||
// Get valid constrained position back.
|
||||
dtVcopy(ag->npos, ag->corridor.getPos());
|
||||
|
||||
|
|
@ -1371,6 +1402,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
|
|||
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
||||
{
|
||||
ag->corridor.reset(ag->corridor.getFirstPoly(), ag->npos);
|
||||
ag->partial = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1387,7 +1419,7 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
|
|||
if (anim->t > anim->tmax)
|
||||
{
|
||||
// Reset animation
|
||||
anim->active = 0;
|
||||
anim->active = false;
|
||||
// Prepare agent for walking.
|
||||
ag->state = DT_CROWDAGENT_STATE_WALKING;
|
||||
continue;
|
||||
|
|
@ -1413,5 +1445,3 @@ void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue