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https://github.com/TorqueGameEngines/Torque3D.git
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Updated recast to 1.5.1
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parent
630949514a
commit
c7e5b35744
55 changed files with 3277 additions and 1460 deletions
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@ -16,13 +16,13 @@
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#include "DetourNavMesh.h"
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#include "DetourCommon.h"
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#include "DetourMath.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourAlloc.h"
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#include "DetourAssert.h"
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@ -202,8 +202,8 @@ static int createBVTree(const unsigned short* verts, const int /*nverts*/,
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if (z > it.bmax[2]) it.bmax[2] = z;
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}
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// Remap y
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it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
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it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
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it.bmin[1] = (unsigned short)dtMathFloorf((float)it.bmin[1]*ch/cs);
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it.bmax[1] = (unsigned short)dtMathCeilf((float)it.bmax[1]*ch/cs);
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}
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int curNode = 0;
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