mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into Preview4_0
This commit is contained in:
commit
c77e59f4e6
19 changed files with 696 additions and 127 deletions
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@ -281,8 +281,8 @@ void GenericConstBuffer::assertUnassignedConstants( const char *shaderName )
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mLayout->getDesc( i, pd );
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// Assert on the unassigned constant.
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AssertFatal( false, avar( "The '%s' shader constant in shader '%s' was unassigned!",
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pd.name.c_str(), shaderName ) );
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//AssertFatal( false, avar( "The '%s' shader constant in shader '%s' was unassigned!",
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// pd.name.c_str(), shaderName ) );
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}
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}
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@ -380,11 +380,9 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
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shaderConsts->setSafe( lightDiffuseSC, lightColors );
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shaderConsts->setSafe( lightInvRadiusSqSC, lightInvRadiusSq );
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shaderConsts->setSafe( lightSpotDirSC, lightSpotDirs );
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shaderConsts->setSafe( lightSpotAngleSC, lightSpotAngle );
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shaderConsts->setSafe( lightSpotFalloffSC, lightSpotFalloff );
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shaderConsts->setSafe( lightSpotDirSC, lightSpotDirs );
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shaderConsts->setSafe( lightSpotAngleSC, lightSpotAngle );
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shaderConsts->setSafe( lightSpotFalloffSC, lightSpotFalloff );
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}
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// Setup the ambient lighting from the first
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@ -1360,7 +1360,7 @@ void ProcessedShaderMaterial::setSceneInfo(SceneRenderState * state, const Scene
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LIGHTMGR->setLightInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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//PROBEMGR->setProbeInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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PROBEMGR->setProbeInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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}
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void ProcessedShaderMaterial::setBuffers( GFXVertexBufferHandleBase *vertBuffer, GFXPrimitiveBufferHandle *primBuffer )
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@ -40,7 +40,6 @@ class ShaderMaterialParameterHandle;
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class ShaderFeatureConstHandles;
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class CustomMaterial;
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class ShaderConstHandles
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{
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public:
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@ -131,9 +131,7 @@ ProbeShaderConstants::ProbeShaderConstants()
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mProbeIrradianceCubemapSC(NULL),
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mProbeCountSC(NULL),
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mBRDFTextureMap(NULL),
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mSkylightSpecularMap(NULL),
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mSkylightIrradMap(NULL),
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mHasSkylight(NULL),
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mSkylightCubemapIdxSC(NULL),
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mWorldToObjArraySC(NULL)
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{
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}
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@ -171,9 +169,7 @@ void ProbeShaderConstants::init(GFXShader* shader)
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mBRDFTextureMap = shader->getShaderConstHandle(ShaderGenVars::BRDFTextureMap);
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mSkylightSpecularMap = shader->getShaderConstHandle(ShaderGenVars::skylightPrefilterMap);
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mSkylightIrradMap = shader->getShaderConstHandle(ShaderGenVars::skylightIrradMap);
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mHasSkylight = shader->getShaderConstHandle(ShaderGenVars::hasSkylight);
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mSkylightCubemapIdxSC = shader->getShaderConstHandle(ShaderGenVars::skylightCubemapIdx);
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mInit = true;
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}
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@ -519,7 +515,7 @@ ProbeShaderConstants* RenderProbeMgr::getProbeShaderConstants(GFXShaderConstBuff
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// Check to see if this is the same shader, we'll get hit repeatedly by
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// the same one due to the render bin loops.
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if (mLastShader.getPointer() != shader)
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/*if (mLastShader.getPointer() != shader)
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{
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ProbeConstantMap::Iterator iter = mConstantLookup.find(shader);
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if (iter != mConstantLookup.end())
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@ -536,7 +532,12 @@ ProbeShaderConstants* RenderProbeMgr::getProbeShaderConstants(GFXShaderConstBuff
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// Set our new shader
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mLastShader = shader;
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}
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}*/
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ProbeShaderConstants* psc = new ProbeShaderConstants();
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mConstantLookup[shader] = psc;
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mLastConstants = psc;
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// Make sure that our current lighting constants are initialized
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if (mLastConstants && !mLastConstants->mInit)
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@ -550,11 +551,10 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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ProbeShaderConstants *probeShaderConsts,
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GFXShaderConstBuffer *shaderConsts)
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{
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return;
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PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
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// Skip over gathering lights if we don't have to!
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if (probeShaderConsts->isValid())
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//if (probeShaderConsts->isValid())
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{
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PROFILE_SCOPE(ProbeManager_Update4ProbeConsts_setProbes);
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@ -586,6 +586,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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S8 bestPickProbes[4] = { -1,-1,-1,-1 };
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S32 skyLightIdx = -1;
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U32 effectiveProbeCount = 0;
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for (U32 i = 0; i < probeCount; i++)
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{
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@ -612,6 +614,10 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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else if (bestPickProbes[3] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[3]].mPosition).len() > dist))
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bestPickProbes[3] = i;
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}
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else
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{
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skyLightIdx = curEntry.mCubemapIndex;
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}
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}
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//Grab our best probe picks
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@ -626,7 +632,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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probeRefPositionArray[effectiveProbeCount] = curEntry.mProbeRefOffset;
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probeWorldToObjArray[effectiveProbeCount] = curEntry.getTransform();
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probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
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/*
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Point3F refPos = curEntry.getPosition() + curEntry.mProbeRefOffset;
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Point3F bbMin = refPos - curEntry.mProbeRefScale / 2 * curEntry.getTransform().getScale();
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@ -644,65 +649,28 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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effectiveProbeCount++;
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}
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shaderConsts->setSafe(probeShaderConsts->mProbeCountSC, (float)effectiveProbeCount);
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shaderConsts->setSafe(probeShaderConsts->mProbeCountSC, (S32)effectiveProbeCount);
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shaderConsts->setSafe(probeShaderConsts->mProbePositionSC, probePositionArray);
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shaderConsts->setSafe(probeShaderConsts->mProbeRefPosSC, probeRefPositionArray);
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shaderConsts->set(probeShaderConsts->mWorldToObjArraySC, probeWorldToObjArray.address(), effectiveProbeCount, GFXSCT_Float4x4);
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if(probeShaderConsts->isValid())
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shaderConsts->set(probeShaderConsts->mWorldToObjArraySC, probeWorldToObjArray.address(), effectiveProbeCount, GFXSCT_Float4x4);
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shaderConsts->setSafe(probeShaderConsts->mProbeBoxMinSC, probeBoxMinArray);
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shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
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shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
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shaderConsts->setSafe(probeShaderConsts->mSkylightCubemapIdxSC, (float)skyLightIdx);
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if (mBRDFTexture.isValid())
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GFX->setTexture(3, mBRDFTexture);
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GFX->setTexture(2, mBRDFTexture);
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if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
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GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
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if(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister() != -1)
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GFX->setCubeArrayTexture(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister(), mIrradianceArray);
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}
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//check for skylight action
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if (probeShaderConsts->mSkylightIrradMap->isValid()
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&& probeShaderConsts->mSkylightSpecularMap->isValid())
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{
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//Array rendering
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U32 probeCount = mRegisteredProbes.size();
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bool hasSkylight = false;
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for (U32 i = 0; i < probeCount; i++)
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{
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const ProbeRenderInst& curEntry = mRegisteredProbes[i];
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if (!curEntry.mIsEnabled)
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continue;
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if (curEntry.mIsSkylight)
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{
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if (curEntry.mPrefilterCubemap->isInitialized() && curEntry.mIrradianceCubemap->isInitialized())
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{
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GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
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GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
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shaderConsts->setSafe(probeShaderConsts->mHasSkylight, 1.0f);
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hasSkylight = true;
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break;
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}
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}
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}
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if (!hasSkylight)
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shaderConsts->setSafe(probeShaderConsts->mHasSkylight, 0.0f);
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}
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/*else
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{
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if (probeCubemapSC->isValid())
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{
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for (U32 i = 0; i < 4; ++i)
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GFX->setCubeTexture(probeCubemapSC->getSamplerRegister() + i, NULL);
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}
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}*/
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}
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void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
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@ -151,9 +151,7 @@ struct ProbeShaderConstants
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GFXShaderConstHandle *mBRDFTextureMap;
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GFXShaderConstHandle *mSkylightSpecularMap;
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GFXShaderConstHandle *mSkylightIrradMap;
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GFXShaderConstHandle *mHasSkylight;
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GFXShaderConstHandle *mSkylightCubemapIdxSC;
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ProbeShaderConstants();
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~ProbeShaderConstants();
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@ -2980,7 +2980,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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//Reflection Probe WIP
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U32 MAX_FORWARD_PROBES = 4;
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Var *numProbes = new Var("numProbes", "float");
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Var *numProbes = new Var("numProbes", "int");
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numProbes->uniform = true;
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numProbes->constSortPos = cspPotentialPrimitive;
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@ -2988,9 +2988,9 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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cubeMips->uniform = true;
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cubeMips->constSortPos = cspPotentialPrimitive;
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Var *hasSkylight = new Var("hasSkylight", "float");
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hasSkylight->uniform = true;
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hasSkylight->constSortPos = cspPotentialPrimitive;
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Var * skylightCubemapIdx = new Var("skylightCubemapIdx", "float");
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skylightCubemapIdx->uniform = true;
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skylightCubemapIdx->constSortPos = cspPotentialPrimitive;
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Var *inProbePosArray = new Var("inProbePosArray", "float4");
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inProbePosArray->arraySize = MAX_FORWARD_PROBES;
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@ -3051,26 +3051,6 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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irradianceCubemapARTex->uniform = true;
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irradianceCubemapARTex->texture = true;
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irradianceCubemapARTex->constNum = irradianceCubemapAR->constNum;
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Var *skylightSpecularMap = new Var("skylightSpecularMap", "SamplerState");
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skylightSpecularMap->uniform = true;
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skylightSpecularMap->sampler = true;
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skylightSpecularMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
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Var *skylightSpecularMapTex = new Var("texture_skylightSpecularMap", "TextureCube");
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skylightSpecularMapTex->uniform = true;
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skylightSpecularMapTex->texture = true;
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skylightSpecularMapTex->constNum = skylightSpecularMap->constNum;
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Var *skylightIrradMap = new Var("skylightIrradMap", "SamplerState");
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skylightIrradMap->uniform = true;
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skylightIrradMap->sampler = true;
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skylightIrradMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
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Var *skylightIrradMapTex = new Var("texture_skylightIrradMap", "TextureCube");
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skylightIrradMapTex->uniform = true;
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skylightIrradMapTex->texture = true;
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skylightIrradMapTex->constNum = skylightIrradMap->constNum;
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Var *inTex = getInTexCoord("texCoord", "float2", componentList);
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if (!inTex)
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@ -3130,12 +3110,10 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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inTex, wsPosition, wsEyePos, wsView));
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String computeForwardProbes = String::String(" @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
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computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");
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computeForwardProbes += String::String("TORQUE_SAMPLERCUBE_MAKEARG(@), TORQUE_SAMPLERCUBE_MAKEARG(@), \r\n\t\t");
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computeForwardProbes += String::String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@)).rgb; \r\n");
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meta->addStatement(new GenOp(computeForwardProbes.c_str(), diffuseColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, bbMinArray, bbMaxArray, inRefPosArray,
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hasSkylight, BRDFTexture,
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skylightIrradMap, skylightSpecularMap,
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skylightCubemapIdx, BRDFTexture,
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irradianceCubemapAR, specularCubemapAR));
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//meta->addStatement(new GenOp(" @.rgb = @.roughness.xxx;\r\n", albedo, surface));
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@ -3147,8 +3125,8 @@ ShaderFeature::Resources ReflectionProbeFeatHLSL::getResources(const MaterialFea
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{
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Resources res;
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res.numTex = 5;
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res.numTexReg = 5;
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res.numTex = 3;
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res.numTexReg = 3;
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return res;
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}
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@ -3167,9 +3145,5 @@ void ReflectionProbeFeatHLSL::setTexData(Material::StageData &stageDat,
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passData.mTexType[texIndex++] = Material::SGCube;
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passData.mSamplerNames[texIndex] = "irradianceCubemapAR";
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passData.mTexType[texIndex++] = Material::SGCube;
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passData.mSamplerNames[texIndex] = "skylightSpecularMap";
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passData.mTexType[texIndex++] = Material::SGCube;
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passData.mSamplerNames[texIndex] = "skylightIrradMap";
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passData.mTexType[texIndex++] = Material::SGCube;
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}
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}
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|
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@ -83,9 +83,7 @@ const String ShaderGenVars::probeCount("$numProbes");
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const String ShaderGenVars::BRDFTextureMap("$BRDFTexture");
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//Skylight
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const String ShaderGenVars::skylightPrefilterMap("$skylightSpecularMap");
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const String ShaderGenVars::skylightIrradMap("$skylightIrradMap");
|
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const String ShaderGenVars::hasSkylight("$hasSkylight");
|
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const String ShaderGenVars::skylightCubemapIdx("$skylightCubemapIdx");
|
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|
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// These are ignored by the D3D layers.
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const String ShaderGenVars::fogMap("$fogMap");
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@ -103,4 +101,4 @@ const String ShaderGenVars::dLightMask("$dlightMask");
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|||
const String ShaderGenVars::toneMap("$toneMap");
|
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|
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// Deferred shading
|
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const String ShaderGenVars::matInfoFlags("$matInfoFlags");
|
||||
const String ShaderGenVars::matInfoFlags("$matInfoFlags");
|
||||
|
|
|
|||
|
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@ -96,9 +96,7 @@ struct ShaderGenVars
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const static String BRDFTextureMap;
|
||||
|
||||
//Skylight
|
||||
const static String skylightPrefilterMap;
|
||||
const static String skylightIrradMap;
|
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const static String hasSkylight;
|
||||
const static String skylightCubemapIdx;
|
||||
|
||||
// Textures
|
||||
const static String fogMap;
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||||
|
|
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|||
|
|
@ -88,9 +88,121 @@ void compute4Lights( float3 wsView,
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|||
out float4 outDiffuse,
|
||||
out float4 outSpecular )
|
||||
{
|
||||
// NOTE: The light positions and spotlight directions
|
||||
// are stored in SoA order, so inLightPos[0] is the
|
||||
// x coord for all 4 lights... inLightPos[1] is y... etc.
|
||||
//
|
||||
// This is the key to fully utilizing the vector units and
|
||||
// saving a huge amount of instructions.
|
||||
//
|
||||
// For example this change saved more than 10 instructions
|
||||
// over a simple for loop for each light.
|
||||
|
||||
int i;
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||||
|
||||
outDiffuse = float4(0,0,0,0);
|
||||
outSpecular = float4(0,0,0,0);
|
||||
float4 lightVectors[3];
|
||||
for ( i = 0; i < 3; i++ )
|
||||
lightVectors[i] = wsPosition[i] - inLightPos[i];
|
||||
|
||||
float4 squareDists = 0;
|
||||
for ( i = 0; i < 3; i++ )
|
||||
squareDists += lightVectors[i] * lightVectors[i];
|
||||
|
||||
// Accumulate the dot product between the light
|
||||
// vector and the normal.
|
||||
//
|
||||
// The normal is negated because it faces away from
|
||||
// the surface and the light faces towards the
|
||||
// surface... this keeps us from needing to flip
|
||||
// the light vector direction which complicates
|
||||
// the spot light calculations.
|
||||
//
|
||||
// We normalize the result a little later.
|
||||
//
|
||||
float4 nDotL = 0;
|
||||
for ( i = 0; i < 3; i++ )
|
||||
nDotL += lightVectors[i] * -wsNormal[i];
|
||||
|
||||
float4 rDotL = 0;
|
||||
#ifndef TORQUE_BL_NOSPECULAR
|
||||
|
||||
// We're using the Phong specular reflection model
|
||||
// here where traditionally Torque has used Blinn-Phong
|
||||
// which has proven to be more accurate to real materials.
|
||||
//
|
||||
// We do so because its cheaper as do not need to
|
||||
// calculate the half angle for all 4 lights.
|
||||
//
|
||||
// Advanced Lighting still uses Blinn-Phong, but the
|
||||
// specular reconstruction it does looks fairly similar
|
||||
// to this.
|
||||
//
|
||||
float3 R = reflect( wsView, -wsNormal );
|
||||
|
||||
for ( i = 0; i < 3; i++ )
|
||||
rDotL += lightVectors[i] * R[i];
|
||||
|
||||
#endif
|
||||
|
||||
// Normalize the dots.
|
||||
//
|
||||
// Notice we're using the half type here to get a
|
||||
// much faster sqrt via the rsq_pp instruction at
|
||||
// the loss of some precision.
|
||||
//
|
||||
// Unless we have some extremely large point lights
|
||||
// i don't believe the precision loss will matter.
|
||||
//
|
||||
half4 correction = (half4)rsqrt( squareDists );
|
||||
nDotL = saturate( nDotL * correction );
|
||||
rDotL = clamp( rDotL * correction, 0.00001, 1.0 );
|
||||
|
||||
// First calculate a simple point light linear
|
||||
// attenuation factor.
|
||||
//
|
||||
// If this is a directional light the inverse
|
||||
// radius should be greater than the distance
|
||||
// causing the attenuation to have no affect.
|
||||
//
|
||||
float4 atten = saturate( 1.0 - ( squareDists * inLightInvRadiusSq ) );
|
||||
|
||||
#ifndef TORQUE_BL_NOSPOTLIGHT
|
||||
|
||||
// The spotlight attenuation factor. This is really
|
||||
// fast for what it does... 6 instructions for 4 spots.
|
||||
|
||||
float4 spotAtten = 0;
|
||||
for ( i = 0; i < 3; i++ )
|
||||
spotAtten += lightVectors[i] * inLightSpotDir[i];
|
||||
|
||||
float4 cosAngle = ( spotAtten * correction ) - inLightSpotAngle;
|
||||
atten *= saturate( cosAngle * inLightSpotFalloff );
|
||||
|
||||
#endif
|
||||
|
||||
// Finally apply the shadow masking on the attenuation.
|
||||
atten *= shadowMask;
|
||||
|
||||
// Get the final light intensity.
|
||||
float4 intensity = nDotL * atten;
|
||||
|
||||
// Combine the light colors for output.
|
||||
outDiffuse = 0;
|
||||
for ( i = 0; i < 4; i++ )
|
||||
outDiffuse += intensity[i] * inLightColor[i];
|
||||
|
||||
// Output the specular power.
|
||||
float4 specularIntensity = pow( rDotL, float4(1,1,1,1) ) * atten;
|
||||
|
||||
// Apply the per-light specular attenuation.
|
||||
float4 specular = float4(0,0,0,1);
|
||||
for ( i = 0; i < 4; i++ )
|
||||
specular += float4( inLightColor[i].rgb * inLightColor[i].a * specularIntensity[i], 1 );
|
||||
|
||||
// Add the final specular intensity values together
|
||||
// using a single dot product operation then get the
|
||||
// final specular lighting color.
|
||||
outSpecular = float4(1,1,1,1) * specular;
|
||||
}
|
||||
|
||||
struct Surface
|
||||
|
|
@ -159,7 +271,7 @@ inline Surface createForwardSurface(float4 baseColor, float3 normal, float4 pbrP
|
|||
surface.V = normalize(wsEyePos - surface.P);
|
||||
surface.baseColor = baseColor;
|
||||
const float minRoughness=1e-4;
|
||||
surface.roughness = clamp(1.0 - pbrProperties.b, minRoughness, 1); //t3d uses smoothness, so we convert to roughness.
|
||||
surface.roughness = clamp(1.0 - pbrProperties.b, minRoughness, 1.0); //t3d uses smoothness, so we convert to roughness.
|
||||
surface.roughness_brdf = surface.roughness * surface.roughness;
|
||||
surface.metalness = pbrProperties.a;
|
||||
surface.ao = pbrProperties.g;
|
||||
|
|
@ -302,13 +414,13 @@ float3 boxProject(float3 wsPosition, float3 wsReflectVec, float4x4 worldToObj, f
|
|||
}
|
||||
|
||||
float4 computeForwardProbes(Surface surface,
|
||||
float cubeMips, float numProbes, float4x4 worldToObjArray[MAX_FORWARD_PROBES], float4 probeConfigData[MAX_FORWARD_PROBES],
|
||||
float cubeMips, int numProbes, float4x4 worldToObjArray[MAX_FORWARD_PROBES], float4 probeConfigData[MAX_FORWARD_PROBES],
|
||||
float4 inProbePosArray[MAX_FORWARD_PROBES], float4 bbMinArray[MAX_FORWARD_PROBES], float4 bbMaxArray[MAX_FORWARD_PROBES], float4 inRefPosArray[MAX_FORWARD_PROBES],
|
||||
float hasSkylight, TORQUE_SAMPLER2D(BRDFTexture),
|
||||
TORQUE_SAMPLERCUBE(skylightIrradMap), TORQUE_SAMPLERCUBE(skylightSpecularMap),
|
||||
TORQUE_SAMPLERCUBEARRAY(irradianceCubemapAR), TORQUE_SAMPLERCUBEARRAY(specularCubemapAR))
|
||||
float skylightCubemapIdx, TORQUE_SAMPLER2D(BRDFTexture),
|
||||
TORQUE_SAMPLERCUBEARRAY(irradianceCubemapAR), TORQUE_SAMPLERCUBEARRAY(specularCubemapAR))
|
||||
{
|
||||
int i = 0;
|
||||
int i = 0;
|
||||
float alpha = 1;
|
||||
float blendFactor[MAX_FORWARD_PROBES];
|
||||
float blendSum = 0;
|
||||
float blendFacSum = 0;
|
||||
|
|
@ -332,6 +444,8 @@ float4 computeForwardProbes(Surface surface,
|
|||
if (contribution[i] > 0.0)
|
||||
probehits++;
|
||||
}
|
||||
else
|
||||
continue;
|
||||
|
||||
contribution[i] = max(contribution[i], 0);
|
||||
|
||||
|
|
@ -360,8 +474,43 @@ float4 computeForwardProbes(Surface surface,
|
|||
{
|
||||
blendFactor[i] *= invBlendSumWeighted;
|
||||
contribution[i] *= blendFactor[i];
|
||||
alpha -= contribution[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
alpha -= blendSum;
|
||||
|
||||
#if DEBUGVIZ_ATTENUATION == 1
|
||||
float contribAlpha = 1;
|
||||
for (i = 0; i < numProbes; ++i)
|
||||
{
|
||||
contribAlpha -= contribution[i];
|
||||
}
|
||||
|
||||
return float4(1 - contribAlpha, 1 - contribAlpha, 1 - contribAlpha, 1);
|
||||
#endif
|
||||
|
||||
#if DEBUGVIZ_CONTRIB == 1
|
||||
float3 probeContribColors[4];
|
||||
probeContribColors[0] = float3(1,0,0);
|
||||
probeContribColors[1] = float3(0,1,0);
|
||||
probeContribColors[2] = float3(0,0,1);
|
||||
probeContribColors[3] = float3(1,1,0);
|
||||
|
||||
float3 finalContribColor = float3(0, 0, 0);
|
||||
float contribAlpha = 1;
|
||||
for (i = 0; i < numProbes; ++i)
|
||||
{
|
||||
finalContribColor += contribution[i] *probeContribColors[i].rgb;
|
||||
contribAlpha -= contribution[i];
|
||||
}
|
||||
|
||||
//Skylight coloration for anything not covered by probes above
|
||||
if(skylightCubemapIdx != -1)
|
||||
finalContribColor += float3(0.3, 0.3, 0.3) * contribAlpha;
|
||||
|
||||
return float4(finalContribColor, 1);
|
||||
#endif
|
||||
|
||||
float3 irradiance = float3(0, 0, 0);
|
||||
float3 specular = float3(0, 0, 0);
|
||||
|
|
@ -369,7 +518,6 @@ float4 computeForwardProbes(Surface surface,
|
|||
// Radiance (Specular)
|
||||
float lod = surface.roughness*cubeMips;
|
||||
|
||||
float alpha = 1;
|
||||
for (i = 0; i < numProbes; ++i)
|
||||
{
|
||||
float contrib = contribution[i];
|
||||
|
|
@ -384,10 +532,10 @@ float4 computeForwardProbes(Surface surface,
|
|||
}
|
||||
}
|
||||
|
||||
if (hasSkylight && alpha > 0.001)
|
||||
if(skylightCubemapIdx != -1 && alpha >= 0.001)
|
||||
{
|
||||
irradiance += TORQUE_TEXCUBELOD(skylightIrradMap, float4(surface.R, 0)).xyz;
|
||||
specular = TORQUE_TEXCUBELOD(skylightSpecularMap, float4(surface.R, lod)).xyz;
|
||||
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, surface.R, skylightCubemapIdx, 0).xyz * alpha;
|
||||
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, surface.R, skylightCubemapIdx, lod).xyz * alpha;
|
||||
}
|
||||
|
||||
float3 F = FresnelSchlickRoughness(surface.NdotV, surface.f0, surface.roughness);
|
||||
|
|
@ -403,7 +551,7 @@ float4 computeForwardProbes(Surface surface,
|
|||
|
||||
//final diffuse color
|
||||
float3 diffuse = kD * irradiance * surface.baseColor.rgb;
|
||||
float4 finalColor = float4(diffuse + specular, 1);
|
||||
//finalColor.rgb += abs(surface.N);
|
||||
float4 finalColor = float4(diffuse + specular * surface.ao, 1.0);
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
|
|
@ -14,11 +14,8 @@ singleton Material(Grid_512_Orange)
|
|||
specularStrength0 = "25";
|
||||
specular0 = "0.8 0.8 0.8 1";
|
||||
specularPower0 = "0.25";
|
||||
emissive[0] = "1";
|
||||
emissive[0] = "0";
|
||||
translucent = "1";
|
||||
normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
|
||||
invertSmoothness[0] = "1";
|
||||
roughMap[0] = "data/pbr/images/FloorEbony_rough.png";
|
||||
aoMap[0] = "data/pbr/images/FloorEbony_ao.png";
|
||||
metalMap[0] = "data/pbr/images/FloorEbony_metal.png";
|
||||
};
|
||||
|
|
|
|||
|
|
@ -269,5 +269,51 @@ new Scene(PbrMatTestLevel) {
|
|||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new ConvexShape() {
|
||||
Material = "Grid_512_Orange";
|
||||
position = "-0.957664 -2.14584 1.3379";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
|
||||
surface = "0 0 0 1 0 0 0.837898 0 0 0 1 1 0 1 1";
|
||||
surface = "0 1 0 0 0 0 -0.837898 0 0 0 1 1 0 1 1";
|
||||
surface = "0.707107 0 0 0.707106 0 0.847632 0 0 0 0 1 1 0 1 1";
|
||||
surface = "0 0.707107 -0.707107 0 0 -0.847632 0 0 0 0 1 1 0 1 1";
|
||||
surface = "0.5 0.5 -0.5 0.5 -0.412576 0 -1.53859e-07 0 0 0 1 1 0 1 1";
|
||||
surface = "0.5 -0.5 0.5 0.5 0.412576 0 -1.53859e-07 0 0 0 1 1 0 1 1";
|
||||
};
|
||||
new PointLight() {
|
||||
radius = "5";
|
||||
isEnabled = "1";
|
||||
color = "1 1 1 1";
|
||||
brightness = "1";
|
||||
castShadows = "0";
|
||||
staticRefreshFreq = "250";
|
||||
dynamicRefreshFreq = "8";
|
||||
priority = "1";
|
||||
animate = "1";
|
||||
animationPeriod = "1";
|
||||
animationPhase = "1";
|
||||
flareScale = "1";
|
||||
attenuationRatio = "0 1 1";
|
||||
shadowType = "DualParaboloidSinglePass";
|
||||
texSize = "512";
|
||||
overDarkFactor = "2000 1000 500 100";
|
||||
shadowDistance = "400";
|
||||
shadowSoftness = "0.15";
|
||||
numSplits = "1";
|
||||
logWeight = "0.91";
|
||||
fadeStartDistance = "0";
|
||||
lastSplitTerrainOnly = "0";
|
||||
representedInLightmap = "0";
|
||||
shadowDarkenColor = "0 0 0 -1";
|
||||
includeLightmappedGeometryInShadow = "0";
|
||||
position = "-0.0881653 -2.35794 1.41582";
|
||||
rotation = "1 0 0 0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
|
|
@ -0,0 +1,170 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(MaterialInstanceViewCtrl) {
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
|
||||
new GuiWindowCtrl(MaterialInstanceViewWindow) {
|
||||
text = "Material Instances Viewer";
|
||||
resizeWidth = "1";
|
||||
resizeHeight = "1";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "1";
|
||||
canMaximize = "1";
|
||||
canCollapse = "0";
|
||||
closeCommand = "Canvas.popDialog(MaterialInstanceViewCtrl);";
|
||||
edgeSnap = "1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "429 123";
|
||||
extent = "550 550";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiTextEditCtrl(MaterialInstanceFilter) {
|
||||
historySize = "0";
|
||||
tabComplete = "0";
|
||||
sinkAllKeyEvents = "0";
|
||||
password = "0";
|
||||
passwordMask = "*";
|
||||
text = "\c2Filter...";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "11 21";
|
||||
extent = "516 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTextEditProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "AssetBrowserSearchFilterText";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(MaterialInstanceFilterBtn) {
|
||||
bitmap = "tools/gui/images/delete";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "529 22";
|
||||
extent = "15 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
tooltip = "Delete Asset";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiScrollCtrl() {
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "dynamic";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "0";
|
||||
lockVertScroll = "0";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
mouseWheelScrollSpeed = "-1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 38";
|
||||
extent = "550 510";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiScrollProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiTreeViewCtrl(MaterialInstanceViewTree) {
|
||||
tabSize = "16";
|
||||
textOffset = "2";
|
||||
fullRowSelect = "0";
|
||||
itemHeight = "21";
|
||||
destroyTreeOnSleep = "1";
|
||||
mouseDragging = "1";
|
||||
multipleSelections = "1";
|
||||
deleteObjectAllowed = "1";
|
||||
dragToItemAllowed = "1";
|
||||
clearAllOnSingleSelection = "1";
|
||||
showRoot = "1";
|
||||
useInspectorTooltips = "0";
|
||||
tooltipOnWidthOnly = "0";
|
||||
showObjectIds = "1";
|
||||
showClassNames = "1";
|
||||
showObjectNames = "1";
|
||||
showInternalNames = "1";
|
||||
showClassNameForUnnamedObjects = "0";
|
||||
compareToObjectID = "1";
|
||||
canRenameObjects = "1";
|
||||
renameInternal = "0";
|
||||
position = "1 1";
|
||||
extent = "550 510";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiTreeViewProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
function MaterialInstanceFilter::onGainFirstResponder( %this )
|
||||
{
|
||||
%this.selectAllText();
|
||||
}
|
||||
|
||||
function MaterialInstanceFilter::onReturn( %this )
|
||||
{
|
||||
%text = %this.getText();
|
||||
if( %text $= "" )
|
||||
{
|
||||
%this.reset();
|
||||
MaterialInstanceViewTree.clearFilterText();
|
||||
}
|
||||
else
|
||||
{
|
||||
MaterialInstanceViewTree.setFilterText(%text);
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
}
|
||||
|
||||
function MaterialInstanceFilterBtn::onClick(%this)
|
||||
{
|
||||
MaterialInstanceFilter.reset();
|
||||
MaterialInstanceViewTree.clearFilterText();
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
}
|
||||
|
|
@ -4476,7 +4476,7 @@
|
|||
isContainer = "0";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "86 1";
|
||||
position = "66 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4497,7 +4497,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "106 1";
|
||||
position = "86 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4519,7 +4519,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "123 1";
|
||||
position = "106 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4533,6 +4533,27 @@
|
|||
useMouseEvents = "0";
|
||||
bitmap = "tools/gui/images/save-icon";
|
||||
};
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "126 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "MaterialEditorGui.lookupMaterialInstances();";
|
||||
hovertime = "1000";
|
||||
groupNum = "-1";
|
||||
text ="";
|
||||
tooltip = "Lookup Material Instances";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
bitmap = "tools/gui/images/visible";
|
||||
};
|
||||
new GuiBitmapCtrl(){
|
||||
position = "147 1";
|
||||
Extent = "2 16";
|
||||
|
|
|
|||
|
|
@ -0,0 +1,170 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(MaterialInstanceViewCtrl) {
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
|
||||
new GuiWindowCtrl(MaterialInstanceViewWindow) {
|
||||
text = "Material Instances Viewer";
|
||||
resizeWidth = "1";
|
||||
resizeHeight = "1";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "1";
|
||||
canMaximize = "1";
|
||||
canCollapse = "0";
|
||||
closeCommand = "Canvas.popDialog(MaterialInstanceViewCtrl);";
|
||||
edgeSnap = "1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "429 123";
|
||||
extent = "550 550";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiTextEditCtrl(MaterialInstanceFilter) {
|
||||
historySize = "0";
|
||||
tabComplete = "0";
|
||||
sinkAllKeyEvents = "0";
|
||||
password = "0";
|
||||
passwordMask = "*";
|
||||
text = "\c2Filter...";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "11 21";
|
||||
extent = "516 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTextEditProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "AssetBrowserSearchFilterText";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(MaterialInstanceFilterBtn) {
|
||||
bitmap = "tools/gui/images/delete";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "529 22";
|
||||
extent = "15 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
tooltip = "Delete Asset";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiScrollCtrl() {
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "dynamic";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "0";
|
||||
lockVertScroll = "0";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
mouseWheelScrollSpeed = "-1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 38";
|
||||
extent = "550 510";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiScrollProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiTreeViewCtrl(MaterialInstanceViewTree) {
|
||||
tabSize = "16";
|
||||
textOffset = "2";
|
||||
fullRowSelect = "0";
|
||||
itemHeight = "21";
|
||||
destroyTreeOnSleep = "1";
|
||||
mouseDragging = "1";
|
||||
multipleSelections = "1";
|
||||
deleteObjectAllowed = "1";
|
||||
dragToItemAllowed = "1";
|
||||
clearAllOnSingleSelection = "1";
|
||||
showRoot = "1";
|
||||
useInspectorTooltips = "0";
|
||||
tooltipOnWidthOnly = "0";
|
||||
showObjectIds = "1";
|
||||
showClassNames = "1";
|
||||
showObjectNames = "1";
|
||||
showInternalNames = "1";
|
||||
showClassNameForUnnamedObjects = "0";
|
||||
compareToObjectID = "1";
|
||||
canRenameObjects = "1";
|
||||
renameInternal = "0";
|
||||
position = "1 1";
|
||||
extent = "550 510";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiTreeViewProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -32,9 +32,13 @@ function initializeMaterialEditor()
|
|||
// Load Properties Window
|
||||
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
|
||||
|
||||
//Material Instance viewer
|
||||
exec("~/materialEditor/gui/materialInstancesView.ed.gui");
|
||||
|
||||
// Load Client Scripts.
|
||||
exec("./scripts/materialEditor.ed.cs");
|
||||
exec("./scripts/materialEditorUndo.ed.cs");
|
||||
exec("./scripts/materialInstanceView.ed.cs");
|
||||
//exec("./gui/profiles.ed.cs");
|
||||
|
||||
MaterialEditorPreviewWindow.setVisible( false );
|
||||
|
|
|
|||
|
|
@ -2278,6 +2278,32 @@ function MaterialEditorGui::refreshMaterial(%this)
|
|||
MaterialEditorGui.setMaterialNotDirty();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// Looking up material instances/getting mat info
|
||||
function MaterialEditorGui::lookupMaterialInstances( %this )
|
||||
{
|
||||
if( MaterialEditorGui.currentMaterial.getName() $= "" )
|
||||
{
|
||||
MessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
|
||||
return;
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.clear();
|
||||
MaterialInstanceViewTree.setFilterChildren(false);
|
||||
MaterialInstanceViewTree.setItemFilterException(1, true);
|
||||
|
||||
MaterialEditorGui.currentMaterial.getMaterialInstances(MaterialInstanceViewTree);
|
||||
|
||||
if(MaterialInstanceFilter.Text !$= "\c2Filter...")
|
||||
{
|
||||
MaterialInstanceViewTree.setFilterText(MaterialInstanceFilter.Text);
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
|
||||
Canvas.pushDialog(MaterialInstanceViewCtrl);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// Switching and Changing Materials
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
function MaterialInstanceFilter::onGainFirstResponder( %this )
|
||||
{
|
||||
%this.selectAllText();
|
||||
}
|
||||
|
||||
function MaterialInstanceFilter::onReturn( %this )
|
||||
{
|
||||
%text = %this.getText();
|
||||
if( %text $= "" )
|
||||
{
|
||||
%this.reset();
|
||||
MaterialInstanceViewTree.clearFilterText();
|
||||
}
|
||||
else
|
||||
{
|
||||
MaterialInstanceViewTree.setFilterText(%text);
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
}
|
||||
|
||||
function MaterialInstanceFilterBtn::onClick(%this)
|
||||
{
|
||||
MaterialInstanceFilter.reset();
|
||||
MaterialInstanceViewTree.clearFilterText();
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue