cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.

This commit is contained in:
Azaezel 2014-12-21 14:07:42 -06:00
parent 949251b988
commit c6cdfafe4e
42 changed files with 2680 additions and 8 deletions

View file

@ -121,6 +121,7 @@ void ImposterCaptureMaterialHook::init( BaseMatInstance *inMat )
features.addFeature( MFT_IsDXTnm );
features.addFeature( MFT_NormalMap );
features.addFeature( MFT_NormalsOut );
features.addFeature( MFT_AccuMap );
mNormalsMatInst = MATMGR->createMatInstance( matName );
mNormalsMatInst->getFeaturesDelegate().bind( &ImposterCaptureMaterialHook::_overrideFeatures );
mNormalsMatInst->init( features, inMat->getVertexFormat() );