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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -165,6 +165,9 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
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MeshRenderInst *coreRI = renderPass->allocInst<MeshRenderInst>();
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coreRI->type = RenderPassManager::RIT_Mesh;
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// Pass accumulation texture along.
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coreRI->accuTex = rdata.getAccuTex();
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const MatrixF &objToWorld = GFX->getWorldMatrix();
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// Sort by the center point or the bounds.
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