cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.

This commit is contained in:
Azaezel 2014-12-21 14:07:42 -06:00
parent 949251b988
commit c6cdfafe4e
42 changed files with 2680 additions and 8 deletions

View file

@ -165,6 +165,9 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
MeshRenderInst *coreRI = renderPass->allocInst<MeshRenderInst>();
coreRI->type = RenderPassManager::RIT_Mesh;
// Pass accumulation texture along.
coreRI->accuTex = rdata.getAccuTex();
const MatrixF &objToWorld = GFX->getWorldMatrix();
// Sort by the center point or the bounds.