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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -51,6 +51,10 @@
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#include "scene/sceneContainer.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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class SceneManager;
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class SceneRenderState;
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@ -765,8 +769,14 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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static bool _setFieldRotation( void *object, const char *index, const char *data );
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static bool _setFieldScale( void *object, const char *index, const char *data );
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static bool _setMountPID( void* object, const char* index, const char* data );
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static bool _setAccuEnabled( void *object, const char *index, const char *data );
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/// @}
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// Accumulation Texture
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// Note: This was placed in SceneObject to both ShapeBase and TSStatic could support it.
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public:
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GFXTextureObject* mAccuTex;
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};
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#endif // _SCENEOBJECT_H_
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