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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -43,6 +43,7 @@
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#include "math/mTransform.h"
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#include "T3D/gameBase/gameProcess.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/accumulationVolume.h"
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IMPLEMENT_CONOBJECT(SceneObject);
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@ -141,6 +142,8 @@ SceneObject::SceneObject()
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mObjectFlags.set( RenderEnabledFlag | SelectionEnabledFlag );
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mIsScopeAlways = false;
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mAccuTex = NULL;
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}
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//-----------------------------------------------------------------------------
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@ -152,6 +155,7 @@ SceneObject::~SceneObject()
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AssertFatal( !mSceneObjectLinks,
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"SceneObject::~SceneObject() - object is still linked to SceneTrackers" );
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mAccuTex = NULL;
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unlink();
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}
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