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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -164,6 +164,7 @@ void RenderBinManager::setupSGData( MeshRenderInst *ri, SceneData &data )
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data.cubemap = ri->cubemap;
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data.miscTex = ri->miscTex;
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data.reflectTex = ri->reflectTex;
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data.accuTex = ri->accuTex;
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data.lightmap = ri->lightmap;
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data.visibility = ri->visibility;
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data.materialHint = ri->materialHint;
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