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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -49,6 +49,7 @@ ProcessedCustomMaterial::ProcessedCustomMaterial(Material &mat)
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mCustomMaterial = static_cast<CustomMaterial*>(mMaterial);
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mHasSetStageData = false;
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mHasGlow = false;
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mHasAccumulation = false;
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mMaxStages = 0;
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mMaxTex = 0;
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}
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