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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -75,6 +75,7 @@ public:
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virtual SimObject* getUserObject() const { return mUserObject; }
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virtual Material *getMaterial() { return mMaterial; }
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virtual bool hasGlow();
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virtual bool hasAccumulation();
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virtual U32 getCurPass() { return getMax( mCurPass, 0 ); }
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virtual U32 getCurStageNum();
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virtual RenderPassData *getPass(U32 pass);
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