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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
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@ -185,6 +185,7 @@ public:
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// BTRTODO: This stuff below should probably not be in BaseMatInstance
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virtual bool hasGlow() = 0;
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virtual bool hasAccumulation() = 0;
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virtual U32 getCurPass() = 0;
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