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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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42 changed files with 2680 additions and 8 deletions
104
Engine/source/T3D/accumulationVolume.h
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104
Engine/source/T3D/accumulationVolume.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ACCUMULATIONVOLUME_H_
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#define _ACCUMULATIONVOLUME_H_
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#ifndef _SCENEPOLYHEDRALSPACE_H_
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#include "scene/scenePolyhedralSpace.h"
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#endif
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#ifndef _MSILHOUETTEEXTRACTOR_H_
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#include "math/mSilhouetteExtractor.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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/// A volume in space that blocks visibility.
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class AccumulationVolume : public ScenePolyhedralSpace
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{
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public:
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typedef ScenePolyhedralSpace Parent;
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protected:
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typedef SilhouetteExtractorPerspective< PolyhedronType > SilhouetteExtractorType;
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/// Whether the volume's transform has changed and we need to recompute
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/// transform-based data.
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bool mTransformDirty;
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/// World-space points of the volume's polyhedron.
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Vector< Point3F > mWSPoints;
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/// Silhouette extractor when using perspective projections.
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SilhouetteExtractorType mSilhouetteExtractor;
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mutable Vector< SceneObject* > mVolumeQueryList;
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// Name (path) of the accumulation texture.
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String mTextureName;
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// SceneSpace.
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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public:
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GFXTexHandle mAccuTexture;
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AccumulationVolume();
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~AccumulationVolume();
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// SimObject.
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DECLARE_CONOBJECT( AccumulationVolume );
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DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
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DECLARE_CATEGORY( "3D Scene" );
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virtual bool onAdd();
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virtual void onRemove();
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void inspectPostApply();
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void setTexture( const String& name );
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// Static Functions.
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static void consoleInit();
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static void initPersistFields();
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static Vector< SimObjectPtr<SceneObject> > smAccuObjects;
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static Vector< SimObjectPtr<AccumulationVolume> > smAccuVolumes;
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static void addObject(SimObjectPtr<SceneObject> object);
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static void removeObject(SimObjectPtr<SceneObject> object);
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static void refreshVolumes();
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static bool _setTexture( void *object, const char *index, const char *data );
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static void updateObject(SceneObject* object);
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// Network
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U32 packUpdate( NetConnection *, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *, BitStream *stream );
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// SceneObject.
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virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
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virtual void setTransform( const MatrixF& mat );
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};
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#endif // !_AccumulationVolume_H_
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