looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on

This commit is contained in:
AzaezelX 2019-09-20 14:45:05 -05:00
parent ff4c2d59fc
commit c680471378
5 changed files with 7 additions and 8 deletions

View file

@ -168,7 +168,7 @@ void Sun::initPersistFields()
"Enables/disables shadows cast by objects due to Sun light");
addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, Sun), "static shadow refresh rate (milliseconds)");
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, Sun), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, Sun), "dynamic shadow refresh rate (milliseconds)");
endGroup( "Lighting" );