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Fix for rendering particles to the glow buffer
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2 changed files with 7 additions and 1 deletions
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@ -137,11 +137,13 @@ protected:
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GFXStateBlockRef mOffscreenBlocks[ParticleRenderInst::BlendStyle_COUNT];
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GFXStateBlockRef mBackbufferBlocks[ParticleRenderInst::BlendStyle_COUNT];
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GFXStateBlockRef mMixedResBlocks[ParticleRenderInst::BlendStyle_COUNT];
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public:
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GFXStateBlockRef _getHighResStateBlock(ParticleRenderInst *ri);
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GFXStateBlockRef _getMixedResStateBlock(ParticleRenderInst *ri);
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GFXStateBlockRef _getOffscreenStateBlock(ParticleRenderInst *ri);
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GFXStateBlockRef _getCompositeStateBlock(ParticleRenderInst *ri);
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ShaderConsts &_getShaderConsts() { return mParticleShaderConsts; };
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};
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