Fix for rendering particles to the glow buffer

This commit is contained in:
LukasPJ 2015-05-21 20:32:16 +02:00 committed by Daniel Buckmaster
parent d9436e65c5
commit c5dd7230ad
2 changed files with 7 additions and 1 deletions

View file

@ -137,11 +137,13 @@ protected:
GFXStateBlockRef mOffscreenBlocks[ParticleRenderInst::BlendStyle_COUNT];
GFXStateBlockRef mBackbufferBlocks[ParticleRenderInst::BlendStyle_COUNT];
GFXStateBlockRef mMixedResBlocks[ParticleRenderInst::BlendStyle_COUNT];
public:
GFXStateBlockRef _getHighResStateBlock(ParticleRenderInst *ri);
GFXStateBlockRef _getMixedResStateBlock(ParticleRenderInst *ri);
GFXStateBlockRef _getOffscreenStateBlock(ParticleRenderInst *ri);
GFXStateBlockRef _getCompositeStateBlock(ParticleRenderInst *ri);
ShaderConsts &_getShaderConsts() { return mParticleShaderConsts; };
};