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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check
# Conflicts: # Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
commit
c5d0310bc3
180 changed files with 2337 additions and 1572 deletions
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(ConePrimitive_fbx) {
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baseShape = "./ConePrimitive.fbx";
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baseShapeAsset = "Prototyping:ConePrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(CubePrimitive_fbx) {
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baseShape = "./CubePrimitive.fbx";
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baseShapeAsset = "Prototyping:CubePrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(CylinderPrimitive_fbx) {
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baseShape = "./CylinderPrimitive.fbx";
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baseShapeAsset = "Prototyping:CylinderPrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(SpherePrimitive_fbx) {
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baseShape = "./SpherePrimitive.fbx";
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baseShapeAsset = "Prototyping:SpherePrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(TorusPrimitive_fbx) {
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baseShape = "./TorusPrimitive.fbx";
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baseShapeAsset = "Prototyping:TorusPrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(TubePrimitive_fbx) {
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baseShape = "./TubePrimitive.fbx";
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baseShapeAsset = "Prototyping:TubePrimitive";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(kork_chanShape_fbx) {
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baseShape = "./kork_chanShape.fbx";
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baseShapeAsset = "Prototyping:kork_chanShape";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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@ -13,7 +13,7 @@
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Visible = "1";
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tooltipprofile = "GuiToolTipProfile";
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hovertime = "1000";
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bitmap = "";
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bitmapAsset = "";
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wrap = "0";
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fadeinTime = "1000";
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waitTime = "4000";
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@ -70,7 +70,7 @@ new GuiFadeinBitmapCtrl(BlankGui) {
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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bitmap = "";
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bitmapAsset = "";
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wrap = "0";
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fadeinTime = "100";
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waitTime = "2000";
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