Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check

# Conflicts:
#	Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
AzaezelX 2021-08-02 13:54:51 -05:00
commit c5d0310bc3
180 changed files with 2337 additions and 1572 deletions

View file

@ -128,6 +128,8 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
mUseStates = true;
setExtent( 140, 30 );
mMasked = false;
INIT_IMAGEASSET(Bitmap);
}
//-----------------------------------------------------------------------------
@ -135,13 +137,12 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
void GuiBitmapButtonCtrl::initPersistFields()
{
addGroup( "Bitmap" );
addProtectedField( "bitmap", TypeStringFilename, Offset( mBitmapName, GuiBitmapButtonCtrl ),
&_setBitmap, &defaultProtectedGetFn,
"Texture file to display on this button.\n"
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapButtonCtrl, "Texture file to display on this button.\n"
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures." );
"to find the per-state and per-modifier (if enabled) textures.");
addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
"Behavior for fitting the bitmap to the control extents.\n"
"If set to 'Stretched', the bitmap will be stretched both verticall and horizontally to fit inside "
@ -176,7 +177,7 @@ bool GuiBitmapButtonCtrl::onWake()
return false;
setActive( true );
setBitmap( mBitmapName );
setBitmap( getBitmap() );
return true;
}
@ -208,22 +209,22 @@ bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, c
//-----------------------------------------------------------------------------
bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
/*bool GuiBitmapButtonCtrl::_setBitmap(void* object, const char* index, const char* data)
{
GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
ctrl->setBitmap( StringTable->insert(data) );
return false;
}
}*/
//-----------------------------------------------------------------------------
// Legacy method. Can just assign to bitmap field.
DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
/*DefineEngineMethod(GuiBitmapButtonCtrl, setBitmap, void, (const char* path), ,
"Set the bitmap to show on the button.\n"
"@param path Path to the texture file in any of the supported formats.\n" )
{
object->setBitmap( StringTable->insert(path) );
}
}*/
//-----------------------------------------------------------------------------
@ -282,13 +283,13 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
{
PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
mBitmapName = name;
_setBitmap(name);
if( !isAwake() )
return;
if( mBitmapName != StringTable->EmptyString())
if( mBitmapAsset.notNull())
{
if( dStricmp( mBitmapName, "texhandle" ) != 0 )
if( dStricmp( getBitmap(), "texhandle" ) != 0 )
{
const U32 count = mUseModifiers ? NumModifiers : 1;
for( U32 i = 0; i < count; ++ i )
@ -301,31 +302,102 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
"_shift"
};
static String s_n = "_n";
static String s_d = "_d";
static String s_h = "_h";
static String s_i = "_i";
static String s_n[2] = { "_n", "_n_image" };
static String s_d[2] = { "_d", "_d_image" };
static String s_h[2] = { "_h", "_h_image" };
static String s_i[2] = { "_i", "_i_image" };
String baseName = mBitmapAssetId;
//strip any pre-assigned suffix, just in case
baseName = baseName.replace("_n_image", "");
baseName = baseName.replace("_n", "");
String baseName = mBitmapName;
if( mUseModifiers )
baseName += modifiers[ i ];
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureNormal = GFXTexHandle( mBitmapAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
if( mUseStates )
{
if( !mTextures[ i ].mTextureNormal )
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
//normal lookup
StringTableEntry lookupName;
for (U32 s = 0; s < 2; s++)
{
if (!mTextures[i].mTextureNormal)
{
lookupName = StringTable->insert(String(baseName + s_n[s]).c_str());
if (AssetDatabase.isDeclaredAsset(lookupName))
{
mTextures[i].mTextureNormalAssetId = lookupName;
mTextures[i].mTextureNormalAsset = mTextures[i].mTextureNormalAssetId;
}
if (mTextures[i].mTextureNormalAsset.notNull() && mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
break;
}
}
}
//Hilight lookup
for (U32 s = 0; s < 2; s++)
{
lookupName = StringTable->insert(String(baseName + s_h[s]).c_str());
if (AssetDatabase.isDeclaredAsset(lookupName))
{
mTextures[i].mTextureHilightAssetId = lookupName;
mTextures[i].mTextureHilightAsset = mTextures[i].mTextureHilightAssetId;
}
if (mTextures[i].mTextureHilightAsset.notNull() && mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
break;
}
}
if( !mTextures[ i ].mTextureHilight )
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
//Depressed lookup
for (U32 s = 0; s < 2; s++)
{
lookupName = StringTable->insert(String(baseName + s_d[s]).c_str());
if (AssetDatabase.isDeclaredAsset(lookupName))
{
mTextures[i].mTextureDepressedAssetId = lookupName;
mTextures[i].mTextureDepressedAsset = mTextures[i].mTextureDepressedAssetId;
}
if (mTextures[i].mTextureDepressedAsset.notNull() && mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
break;
}
}
if( !mTextures[ i ].mTextureDepressed )
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
//Depressed lookup
for (U32 s = 0; s < 2; s++)
{
lookupName = StringTable->insert(String(baseName + s_i[s]).c_str());
if (AssetDatabase.isDeclaredAsset(lookupName))
{
mTextures[i].mTextureInactiveAssetId = lookupName;
mTextures[i].mTextureInactiveAsset = mTextures[i].mTextureInactiveAssetId;
}
if (mTextures[i].mTextureInactiveAsset.notNull() && mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
break;
}
}
if( !mTextures[ i ].mTextureInactive )
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
}
@ -594,4 +666,6 @@ bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
}
else
return Parent::pointInControl(parentCoordPoint);
}
}
DEF_IMAGEASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);

View file

@ -84,15 +84,23 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
struct Textures
{
/// Texture for normal state.
StringTableEntry mTextureNormalAssetId;
AssetPtr<ImageAsset> mTextureNormalAsset;
GFXTexHandle mTextureNormal;
/// Texture for highlight state.
StringTableEntry mTextureHilightAssetId;
AssetPtr<ImageAsset> mTextureHilightAsset;
GFXTexHandle mTextureHilight;
/// Texture for depressed state.
StringTableEntry mTextureDepressedAssetId;
AssetPtr<ImageAsset> mTextureDepressedAsset;
GFXTexHandle mTextureDepressed;
/// Texture for inactive state.
StringTableEntry mTextureInactiveAssetId;
AssetPtr<ImageAsset> mTextureInactiveAsset;
GFXTexHandle mTextureInactive;
};
@ -110,8 +118,8 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
///
BitmapMode mBitmapMode;
/// File name for bitmap.
StringTableEntry mBitmapName;
DECLARE_IMAGEASSET(GuiBitmapButtonCtrl, Bitmap, onBitmapChange, GFXDefaultGUIProfile);
DECLARE_IMAGEASSET_SETGET(GuiBitmapButtonCtrl, Bitmap);
/// alpha masking
bool mMasked;
@ -122,7 +130,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
virtual void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect );
static bool _setAutoFitExtents( void *object, const char *index, const char *data );
static bool _setBitmap( void *object, const char *index, const char *data );
//static bool _setBitmap( void *object, const char *index, const char *data );
State getState() const
{
@ -149,6 +157,8 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
/// @}
void onBitmapChange() {}
public:
GuiBitmapButtonCtrl();

View file

@ -35,6 +35,9 @@
#include "gfx/gfxDrawUtil.h"
#include "collision/concretePolyList.h"
#include "T3D/assets/ShapeAsset.h"
#include "T3D/assets/ShapeAnimationAsset.h"
#ifdef TORQUE_COLLADA
#include "collision/optimizedPolyList.h"
#include "ts/collada/colladaUtils.h"
@ -399,6 +402,35 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
return true;
}
bool GuiShapeEdPreview::setObjectShapeAsset(const char* assetId)
{
SAFE_DELETE(mModel);
unmountAll();
mThreads.clear();
mActiveThread = -1;
StringTableEntry modelName = StringTable->EmptyString();
if (AssetDatabase.isDeclaredAsset(assetId))
{
StringTableEntry id = StringTable->insert(assetId);
StringTableEntry assetType = AssetDatabase.getAssetType(id);
if (assetType == StringTable->insert("ShapeAsset"))
{
ShapeAsset* asset = AssetDatabase.acquireAsset<ShapeAsset>(id);
modelName = asset->getShapeFilePath();
AssetDatabase.releaseAsset(id);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))
{
ShapeAnimationAsset* asset = AssetDatabase.acquireAsset<ShapeAnimationAsset>(id);
modelName = asset->getAnimationPath();
AssetDatabase.releaseAsset(id);
}
}
return setObjectModel(modelName);
}
void GuiShapeEdPreview::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mModelName))
@ -1717,6 +1749,14 @@ DefineEngineMethod( GuiShapeEdPreview, setModel, bool, ( const char* shapePath )
return object->setObjectModel( shapePath );
}
DefineEngineMethod(GuiShapeEdPreview, setShapeAsset, bool, (const char* shapeAsset), ,
"Sets the model to be displayed in this control\n\n"
"@param shapeName Name of the model to display.\n"
"@return True if the model was loaded successfully, false otherwise.\n")
{
return object->setObjectShapeAsset(shapeAsset);
}
DefineEngineMethod( GuiShapeEdPreview, fitToShape, void, (),,
"Adjust the camera position and zoom to fit the shape within the view.\n\n" )
{

View file

@ -199,6 +199,7 @@ public:
void setCurrentDetail(S32 dl);
bool setObjectModel(const char * modelName);
bool setObjectShapeAsset(const char* assetId);
void _onResourceChanged(const Torque::Path& path);