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Fixes some minor errors on MacOS regarding compiling in clang
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3 changed files with 4 additions and 4 deletions
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@ -900,14 +900,14 @@ GBitmap *GFXTextureManager::loadUncompressedTexture(const Torque::Path &path, GF
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if (inBitmap == NULL)
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{
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Con::warnf("GFXTextureManager::loadUncompressedTexture unable to load texture: %s", path.getFullPath());
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Con::warnf("GFXTextureManager::loadUncompressedTexture unable to load texture: %s", path.getFullPath().c_str());
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return NULL;
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}
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// Set the format so we don't have to handle which channels are where.
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if (!inBitmap->setFormat(GFXFormatR8G8B8A8))
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{
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Con::warnf("GFXTextureManager::loadUncompressedTexture unable to handle texture format: %s", path.getFullPath());
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Con::warnf("GFXTextureManager::loadUncompressedTexture unable to handle texture format: %s", path.getFullPath().c_str());
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return NULL;
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}
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