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Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
Adds handling for prefabs with getUtilizedAssets
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5 changed files with 27 additions and 6 deletions
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@ -100,6 +100,8 @@ public:
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bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
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protected:
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void _closeFile( bool removeFileNotify );
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