Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets

Adds handling for prefabs with getUtilizedAssets
This commit is contained in:
Areloch 2020-09-08 01:04:41 -05:00
parent 0b954459a3
commit c5bccd8ff4
5 changed files with 27 additions and 6 deletions

View file

@ -100,6 +100,8 @@ public:
bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
protected:
void _closeFile( bool removeFileNotify );