sound safeties and future notes

This commit is contained in:
AzaezelX 2023-02-26 17:26:43 -06:00
parent 39b9b47caf
commit c4ae6258cc
15 changed files with 39 additions and 48 deletions

View file

@ -318,19 +318,17 @@ bool RigidShapeData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < Body::MaxSounds; i++)
{
if (getBodySounds(i) != StringTable->EmptyString() && !isBodySoundsValid(i))
if (!isBodySoundsValid(i))
{
Con::errorf(ConsoleLogEntry::General, "RigidShapeData::preload: Invalid BodySound asset.");
return false;
//return false; -TODO: trigger asset download
}
}
for (S32 j = 0; j < Sounds::MaxSounds; j++)
{
if (getWaterSounds(j) != StringTable->EmptyString() && !isWaterSoundsValid(j))
if (!isWaterSoundsValid(j))
{
Con::errorf(ConsoleLogEntry::General, "RigidShapeData::preload: Invalid WaterSound asset.");
return false;
//return false; -TODO: trigger asset download
}
}