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sound safeties and future notes
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15 changed files with 39 additions and 48 deletions
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@ -368,10 +368,9 @@ bool ProjectileData::preload(bool server, String &errorStr)
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if (Sim::findObject(decalId, decal) == false)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
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if (getProjectileSound() != StringTable->EmptyString() && !isProjectileSoundValid())
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if (!isProjectileSoundValid())
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{
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid ProjectileSound asset.");
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return false;
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//return false; -TODO: trigger asset download
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}
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if (!lightDesc && lightDescId != 0)
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