sound safeties and future notes

This commit is contained in:
AzaezelX 2023-02-26 17:26:43 -06:00
parent 39b9b47caf
commit c4ae6258cc
15 changed files with 39 additions and 48 deletions

View file

@ -368,10 +368,9 @@ bool ProjectileData::preload(bool server, String &errorStr)
if (Sim::findObject(decalId, decal) == false)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
if (getProjectileSound() != StringTable->EmptyString() && !isProjectileSoundValid())
if (!isProjectileSoundValid())
{
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid ProjectileSound asset.");
return false;
//return false; -TODO: trigger asset download
}
if (!lightDesc && lightDescId != 0)