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https://github.com/TorqueGameEngines/Torque3D.git
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Implemented registration of probes to avoid rendering all probes when unneeded.
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parent
ecd47830ca
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5 changed files with 26 additions and 3 deletions
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@ -142,6 +142,8 @@ ReflectionProbe::ReflectionProbe()
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mProbePosOffset = Point3F::Zero;
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mEditPosOffset = false;
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mProbeInfoIdx = -1;
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}
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ReflectionProbe::~ReflectionProbe()
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@ -461,6 +463,7 @@ void ReflectionProbe::updateProbeParams()
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if (mProbeInfo == nullptr)
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{
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mProbeInfo = new ProbeRenderInst();
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mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
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mProbeInfo->mIsEnabled = false;
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}
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@ -666,7 +669,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
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mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
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//Register
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//PROBEMGR->registerProbe(mProbeInfo, this);
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PROBEMGR->registerProbe(mProbeInfoIdx);
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if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
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{
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