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Merge branch 'development' into Xenon_Removal
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commit
c443e7a4ae
124 changed files with 663 additions and 653 deletions
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@ -1214,7 +1214,7 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
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// Make it the sort distance the max distance so that
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// it renders after all the other opaque geometry in
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// the prepass bin.
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// the deferred bin.
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baseRenderInst.sortDistSq = F32_MAX;
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Vector<DecalBatch> batches;
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@ -47,7 +47,7 @@
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#include "materials/sceneData.h"
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#include "materials/materialFeatureTypes.h"
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#include "materials/matInstance.h"
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#include "renderInstance/renderPrePassMgr.h"
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#include "renderInstance/renderDeferredMgr.h"
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#include "console/engineAPI.h"
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/// This is used for rendering ground cover billboards.
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@ -353,7 +353,7 @@ void LevelInfo::_onLMActivate(const char *lm, bool enable)
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{
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AssertFatal(dynamic_cast<AdvancedLightManager *>(LIGHTMGR), "Bad light manager type!");
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AdvancedLightManager *lightMgr = static_cast<AdvancedLightManager *>(LIGHTMGR);
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lightMgr->getLightBinManager()->MRTLightmapsDuringPrePass(mAdvancedLightmapSupport);
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lightMgr->getLightBinManager()->MRTLightmapsDuringDeferred(mAdvancedLightmapSupport);
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}
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#endif
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}
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