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update assimp to 5.2.5 Bugfix-Release
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@ -3,7 +3,8 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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@ -59,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_CONFIG_H_INC
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#define AI_CONFIG_H_INC
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// ###########################################################################
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// LIBRARY SETTINGS
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// General, global settings
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@ -77,6 +79,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_GLOB_MEASURE_TIME \
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"GLOB_MEASURE_TIME"
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// ---------------------------------------------------------------------------
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/** @brief Global setting to disable generation of skeleton dummy meshes
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*
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@ -88,11 +91,34 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
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"IMPORT_NO_SKELETON_MESHES"
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# if 0 // not implemented yet
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// ---------------------------------------------------------------------------
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/** @brief Set Assimp's multithreading policy.
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*
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* This setting is ignored if Assimp was built without boost.thread
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* support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
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* Possible values are: -1 to let Assimp decide what to do, 0 to disable
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* multithreading entirely and any number larger than 0 to force a specific
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* number of threads. Assimp is always free to ignore this settings, which is
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* merely a hint. Usually, the default value (-1) will be fine. However, if
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* Assimp is used concurrently from multiple user threads, it might be useful
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* to limit each Importer instance to a specific number of cores.
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*
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* For more information, see the @link threading Threading page@endlink.
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* Property type: int, default value: -1.
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*/
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#define AI_CONFIG_GLOB_MULTITHREADING \
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"GLOB_MULTITHREADING"
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#endif
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// ###########################################################################
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// POST PROCESSING SETTINGS
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// Various stuff to fine-tune the behavior of a specific post processing step.
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// ###########################################################################
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// ---------------------------------------------------------------------------
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/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
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*
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@ -105,11 +131,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_PP_SBBC_MAX_BONES \
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"PP_SBBC_MAX_BONES"
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// default limit for bone count
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#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
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# define AI_SBBC_DEFAULT_MAX_BONES 60
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#endif
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// ---------------------------------------------------------------------------
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/** @brief Specifies the maximum angle that may be between two vertex tangents
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* that their tangents and bi-tangents are smoothed.
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@ -146,6 +174,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
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"PP_GSN_MAX_SMOOTHING_ANGLE"
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// ---------------------------------------------------------------------------
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/** @brief Sets the colormap (= palette) to be used to decode embedded
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* textures in MDL (Quake or 3DGS) files.
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@ -512,6 +541,7 @@ enum aiComponent
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#define AI_CONFIG_FAVOUR_SPEED \
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"FAVOUR_SPEED"
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// ###########################################################################
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// IMPORTER SETTINGS
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// Various stuff to fine-tune the behaviour of specific importer plugins.
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@ -1060,8 +1090,6 @@ enum aiComponent
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* Point clouds are only a collection of vertices which have nor spatial organization
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* by a face and the validation process will remove them. Enabling this feature will
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* switch off the flag and enable the functionality to export pure point clouds.
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*
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* Property type: Bool. Default value: false.
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*/
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#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
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