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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp to 5.2.5 Bugfix-Release
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360edf18a1
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886 changed files with 7946 additions and 524449 deletions
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@ -305,16 +305,19 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
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}
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}
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if (nodes.empty()) {
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if (nodes.size()) {
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parent->mChildren = new aiNode *[nodes.size()]();
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parent->mNumChildren = static_cast<unsigned int>(nodes.size());
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for (unsigned int i = 0; i < nodes.size(); ++i)
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{
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parent->mChildren[i] = nodes[i].mOwnership.release();
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}
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nodes.clear();
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} else {
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parent->mNumChildren = 0;
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parent->mChildren = nullptr;
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}
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parent->mChildren = new aiNode *[nodes.size()]();
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parent->mNumChildren = static_cast<unsigned int>(nodes.size());
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for (unsigned int i = 0; i < nodes.size(); ++i) {
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parent->mChildren[i] = nodes[i].mOwnership.release();
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}
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}
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void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {
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