update assimp to 5.2.5 Bugfix-Release

This commit is contained in:
AzaezelX 2023-05-28 11:19:45 -05:00
parent 360edf18a1
commit c3f53b99ea
886 changed files with 7946 additions and 524449 deletions

View file

@ -305,16 +305,19 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
}
}
if (nodes.empty()) {
if (nodes.size()) {
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i)
{
parent->mChildren[i] = nodes[i].mOwnership.release();
}
nodes.clear();
} else {
parent->mNumChildren = 0;
parent->mChildren = nullptr;
}
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i) {
parent->mChildren[i] = nodes[i].mOwnership.release();
}
}
void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {

View file

@ -415,11 +415,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
{
bool isDirect = ReferenceInformationType == "Direct";
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
const bool hasDataElement = HasElement(source, dataElementName);
const bool hasIndexDataElement = HasElement(source, indexDataElementName);
// fall-back to direct data if there is no index data element
if (isIndexToDirect && !hasIndexDataElement) {
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
isDirect = true;
isIndexToDirect = false;
}
@ -428,8 +426,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!hasDataElement) {
FBXImporter::LogWarn("missing data element: ", dataElementName);
if (!HasElement(source, dataElementName)) {
return;
}
std::vector<T> tempData;
@ -451,15 +448,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
std::vector<T> tempData;
if (!hasDataElement || !hasIndexDataElement) {
if (!hasDataElement)
FBXImporter::LogWarn("missing data element: ", dataElementName);
if (!hasIndexDataElement)
FBXImporter::LogWarn("missing index data element: ", indexDataElementName);
return;
}
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
@ -484,11 +473,6 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
}
else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
if (!hasDataElement) {
FBXImporter::LogWarn("missing data element: ", dataElementName);
return;
}
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -503,14 +487,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
std::vector<T> tempData;
if (!hasDataElement || !hasIndexDataElement) {
if (!hasDataElement)
FBXImporter::LogWarn("missing data element: ", dataElementName);
if (!hasIndexDataElement)
FBXImporter::LogWarn("missing index data element: ", indexDataElementName);
return;
}
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));

View file

@ -60,11 +60,14 @@ using namespace Assimp::MD5;
// ------------------------------------------------------------------------------------------------
// Parse the segment structure for an MD5 file
MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) : buffer(_buffer), bufferEnd(nullptr), fileSize(_fileSize), lineNumber(0) {
MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
ai_assert(nullptr != _buffer);
ai_assert(0 != _fileSize);
bufferEnd = buffer + fileSize;
buffer = _buffer;
fileSize = _fileSize;
lineNumber = 0;
ASSIMP_LOG_DEBUG("MD5Parser begin");
// parse the file header

View file

@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
/** @file MD5Parser.h
* @brief Definition of the .MD5 parser class.
@ -51,19 +51,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h>
#include <assimp/ParsingUtils.h>
#include <vector>
#include <cstdint>
#include <stdint.h>
struct aiFace;
namespace Assimp {
namespace MD5 {
namespace Assimp {
namespace MD5 {
// ---------------------------------------------------------------------------
/** Represents a single element in a MD5 file
*
* Elements are always contained in sections.
*/
struct Element {
struct Element
{
//! Points to the starting point of the element
//! Whitespace at the beginning and at the end have been removed,
//! Elements are terminated with \0
@ -74,14 +75,15 @@ struct Element {
unsigned int iLineNumber;
};
using ElementList = std::vector<Element>;
typedef std::vector< Element > ElementList;
// ---------------------------------------------------------------------------
/** Represents a section of a MD5 file (such as the mesh or the joints section)
*
* A section is always enclosed in { and } brackets.
*/
struct Section {
struct Section
{
//! Original line number (can be used in error messages
//! if a parsing error occurs)
unsigned int iLineNumber;
@ -97,12 +99,13 @@ struct Section {
std::string mGlobalValue;
};
using SectionList = std::vector<Section>;
typedef std::vector< Section> SectionList;
// ---------------------------------------------------------------------------
/** Basic information about a joint
*/
struct BaseJointDescription {
struct BaseJointDescription
{
//! Name of the bone
aiString mName;
@ -113,7 +116,8 @@ struct BaseJointDescription {
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Mesh file
*/
struct BoneDesc : BaseJointDescription {
struct BoneDesc : BaseJointDescription
{
//! Absolute position of the bone
aiVector3D mPositionXYZ;
@ -133,12 +137,13 @@ struct BoneDesc : BaseJointDescription {
unsigned int mMap;
};
using BoneList = std::vector<BoneDesc>;
typedef std::vector< BoneDesc > BoneList;
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Anim file
*/
struct AnimBoneDesc : BaseJointDescription {
struct AnimBoneDesc : BaseJointDescription
{
//! Flags (AI_MD5_ANIMATION_FLAG_xxx)
unsigned int iFlags;
@ -146,31 +151,35 @@ struct AnimBoneDesc : BaseJointDescription {
unsigned int iFirstKeyIndex;
};
using AnimBoneList = std::vector< AnimBoneDesc >;
typedef std::vector< AnimBoneDesc > AnimBoneList;
// ---------------------------------------------------------------------------
/** Represents a base frame descriptor in a MD5Anim file
*/
struct BaseFrameDesc {
struct BaseFrameDesc
{
aiVector3D vPositionXYZ;
aiVector3D vRotationQuat;
};
using BaseFrameList = std::vector<BaseFrameDesc>;
typedef std::vector< BaseFrameDesc > BaseFrameList;
// ---------------------------------------------------------------------------
/** Represents a camera animation frame in a MDCamera file
*/
struct CameraAnimFrameDesc : BaseFrameDesc {
struct CameraAnimFrameDesc : BaseFrameDesc
{
float fFOV;
};
using CameraFrameList = std::vector<CameraAnimFrameDesc>;
typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
// ---------------------------------------------------------------------------
/** Represents a frame descriptor in a MD5Anim file
*/
struct FrameDesc {
struct FrameDesc
{
//! Index of the frame
unsigned int iIndex;
@ -178,14 +187,15 @@ struct FrameDesc {
std::vector< float > mValues;
};
using FrameList = std::vector<FrameDesc>;
typedef std::vector< FrameDesc > FrameList;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc {
VertexDesc() AI_NO_EXCEPT
: mFirstWeight(0), mNumWeights(0) {
: mFirstWeight(0)
, mNumWeights(0) {
// empty
}
@ -200,12 +210,13 @@ struct VertexDesc {
unsigned int mNumWeights;
};
using VertexList = std::vector<VertexDesc>;
typedef std::vector< VertexDesc > VertexList;
// ---------------------------------------------------------------------------
/** Represents a vertex weight descriptor in a MD5 file
*/
struct WeightDesc {
struct WeightDesc
{
//! Index of the bone to which this weight refers
unsigned int mBone;
@ -217,13 +228,14 @@ struct WeightDesc {
aiVector3D vOffsetPosition;
};
using WeightList = std::vector<WeightDesc>;
using FaceList = std::vector<aiFace>;
typedef std::vector< WeightDesc > WeightList;
typedef std::vector< aiFace > FaceList;
// ---------------------------------------------------------------------------
/** Represents a mesh in a MD5 file
*/
struct MeshDesc {
struct MeshDesc
{
//! Weights of the mesh
WeightList mWeights;
@ -237,7 +249,7 @@ struct MeshDesc {
aiString mShader;
};
using MeshList = std::vector<MeshDesc>;
typedef std::vector< MeshDesc > MeshList;
// ---------------------------------------------------------------------------
// Convert a quaternion to its usual representation
@ -249,11 +261,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
if (t < 0.0f) {
if (t < 0.0f)
out.w = 0.0f;
} else {
out.w = std::sqrt (t);
}
else out.w = std::sqrt (t);
// Assimp convention.
out.w *= -1.f;
@ -262,8 +272,10 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 mesh file
*/
class MD5MeshParser {
class MD5MeshParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5MeshParser instance from an existing
* preparsed list of file sections.
@ -285,8 +297,10 @@ public:
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 animation file
*/
class MD5AnimParser {
class MD5AnimParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5AnimParser instance from an existing
* preparsed list of file sections.
@ -315,8 +329,10 @@ public:
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 camera animation file
*/
class MD5CameraParser {
class MD5CameraParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5CameraParser instance from an existing
* preparsed list of file sections.
@ -325,6 +341,7 @@ public:
*/
explicit MD5CameraParser(SectionList& mSections);
//! Output frame rate
float fFrameRate;
@ -339,8 +356,10 @@ public:
/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
* further processing)
*/
class MD5Parser {
class MD5Parser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5Parser instance from an existing buffer.
*
@ -373,10 +392,13 @@ public:
return ReportWarning(warn, lineNumber);
}
public:
//! List of all sections which have been read
SectionList mSections;
private:
// -------------------------------------------------------------------
/** Parses a file section. The current file pointer must be outside
* of a section.
@ -392,63 +414,54 @@ private:
*/
void ParseHeader();
bool SkipLine(const char* in, const char** out);
bool SkipLine( );
bool SkipSpacesAndLineEnd( const char* in, const char** out);
bool SkipSpacesAndLineEnd();
bool SkipSpaces();
// override these functions to make sure the line counter gets incremented
// -------------------------------------------------------------------
bool SkipLine( const char* in, const char** out)
{
++lineNumber;
return Assimp::SkipLine(in,out);
}
// -------------------------------------------------------------------
bool SkipLine( )
{
return SkipLine(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( const char* in, const char** out)
{
bool bHad = false;
bool running = true;
while (running) {
if( *in == '\r' || *in == '\n') {
// we open files in binary mode, so there could be \r\n sequences ...
if (!bHad) {
bHad = true;
++lineNumber;
}
}
else if (*in == '\t' || *in == ' ')bHad = false;
else break;
in++;
}
*out = in;
return *in != '\0';
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( )
{
return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpaces( )
{
return Assimp::SkipSpaces((const char**)&buffer);
}
char* buffer;
char* bufferEnd;
unsigned int fileSize;
unsigned int lineNumber;
};
// -------------------------------------------------------------------
inline bool MD5Parser::SkipLine(const char* in, const char** out) {
++lineNumber;
return Assimp::SkipLine(in ,out);
}
// -------------------------------------------------------------------
inline bool MD5Parser::SkipLine( ) {
return SkipLine(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
inline bool MD5Parser::SkipSpacesAndLineEnd( const char* in, const char** out) {
bool bHad = false;
bool running = true;
while (running) {
if( *in == '\r' || *in == '\n') {
// we open files in binary mode, so there could be \r\n sequences ...
if (!bHad) {
bHad = true;
++lineNumber;
}
}
else if (*in == '\t' || *in == ' ')bHad = false;
else break;
++in;
if (in == bufferEnd) {
break;
}
}
*out = in;
return *in != '\0';
}
// -------------------------------------------------------------------
inline bool MD5Parser::SkipSpacesAndLineEnd() {
return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
inline bool MD5Parser::SkipSpaces() {
return Assimp::SkipSpaces((const char**)&buffer);
}
} // namespace Assimp
} // namespace MD5
}}
#endif // AI_MD5PARSER_H_INCLUDED

View file

@ -75,10 +75,15 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XFileImporter::XFileImporter() : mBuffer() {
XFileImporter::XFileImporter()
: mBuffer() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
XFileImporter::~XFileImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool XFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {

View file

@ -69,7 +69,7 @@ namespace XFile {
class XFileImporter : public BaseImporter {
public:
XFileImporter();
~XFileImporter() override = default;
~XFileImporter() override;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.