Wraps material animation floats to sane values.

Wraps material animation floats to sane values to prevent floating point drift.
This commit is contained in:
chaigler 2020-12-12 20:07:01 -05:00
parent 196e80b9da
commit c342e84bec

View file

@ -593,8 +593,10 @@ void Material::updateTimeBasedParams()
for (U32 i = 0; i < MAX_STAGES; i++) for (U32 i = 0; i < MAX_STAGES; i++)
{ {
mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt; mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt;
mRotPos[i] += mRotSpeed[i] * dt; mScrollOffset[i].x = mWrapF(mScrollOffset[i].x, 0.0, 1.0);
mWavePos[i] += mWaveFreq[i] * dt; mScrollOffset[i].y = mWrapF(mScrollOffset[i].y, 0.0, 1.0);
mRotPos[i] = mWrapF((mRotPos[i] + (mRotSpeed[i] * dt)), 0.0, 360.0);
mWavePos[i] = mWrapF((mWavePos[i] + (mWaveFreq[i] * dt)), 0.0, 1.0);
} }
mLastUpdateTime = lastTime; mLastUpdateTime = lastTime;
} }