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Wraps material animation floats to sane values.
Wraps material animation floats to sane values to prevent floating point drift.
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1 changed files with 4 additions and 2 deletions
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@ -593,8 +593,10 @@ void Material::updateTimeBasedParams()
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for (U32 i = 0; i < MAX_STAGES; i++)
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{
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mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt;
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mRotPos[i] += mRotSpeed[i] * dt;
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mWavePos[i] += mWaveFreq[i] * dt;
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mScrollOffset[i].x = mWrapF(mScrollOffset[i].x, 0.0, 1.0);
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mScrollOffset[i].y = mWrapF(mScrollOffset[i].y, 0.0, 1.0);
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mRotPos[i] = mWrapF((mRotPos[i] + (mRotSpeed[i] * dt)), 0.0, 360.0);
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mWavePos[i] = mWrapF((mWavePos[i] + (mWaveFreq[i] * dt)), 0.0, 1.0);
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}
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mLastUpdateTime = lastTime;
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}
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